Replay
  • HumanLaiLai
    1. Archmage, level 4
    2. Goblin Alchemist, level 2
    3. Mountain King, level 1
  • UndeadAnxi
    1. Dreadlord, level 5
    2. Death Knight, level 4
    3. Lich, level 4
vs
Game length
00:25:19
Patch
1.32
Downloads
73
Echo Isles
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Apr 27, 2021 by Stowka
Game breakdown

LaiLai (抖音搜来来)

279 APM

Heroes

  • ArchmageLevel 4
  • Goblin AlchemistLevel 2
  • Mountain KingLevel 1

Units

  • Peasant28
  • Footman12
  • Rifleman12
  • Forest Troll Berserker5
  • Priest4
  • Flying Machine4
  • Spell Breaker3
  • Knight3
  • Forest Troll Shadow Priest2
  • Mortar Team2
  • Sorceress1

Buildings

  • Farm10
  • Scout Tower9
  • Arcane Tower3
  • Barracks2
  • Town Hall2
  • Blacksmith2
  • Guard Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Lumber Mill1
  • Arcane Vault1
  • Keep1
  • Workshop1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • Lumber HarvestingLevel 2
  • GunpowderLevel 2
  • Long Rifles
  • Magic Sentry
  • SwordsLevel 3
  • Animal War TrainingLevel 2
  • Sorceress Training

Items

  • Scroll of Healing7
  • Lesser Clarity Potion3
  • Scroll of Town Portal3
  • Scroll of Regeneration2
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 160 21 6 2 7
Used 1512 376 483 201 322
Actions by type
Right clicks
1960
Selections
1232
Control group selections
2894
Control groups set
196
Build and train orders
261
Abilities
78
Basic commands
336
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Anxi (雅各布)

219 APM

Heroes

  • DreadlordLevel 5
  • Death KnightLevel 4
  • LichLevel 4

Units

  • Acolyte11
  • Ghoul9
  • Crypt Fiend5
  • Abomination5
  • Obsidian Statue4
  • Meatwagon4
  • Forest Troll Shadow Priest1
  • Gargoyle1

Buildings

  • Ziggurat9
  • Tomb of Relics4
  • Nerubian Tower3
  • Crypt2
  • Halls of the Dead2
  • Graveyard2
  • Black Citadel2
  • Sacrificial Pit2
  • Slaughterhouse2
  • Altar of Darkness1
  • Necropolis1

Upgrades

  • Backpack
  • Ghoul Frenzy
  • Destroyer Form
  • Disease CloudLevel 2
  • Unholy ArmorLevel 2
  • Web

Items

  • Rod of Necromancy2
  • Staff of Teleportation1
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Potion of Mana1
  • Claws of Attack +61
  • Potion of Lesser Invulnerability1
  • Circlet of Nobility1

Control groups

Group 123
Set 36 23 8
Used 647 359 216
Actions by type
Right clicks
2594
Selections
1273
Control group selections
1222
Control groups set
67
Build and train orders
137
Abilities
98
Basic commands
50
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

HumanData incomplete
20,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,043 6:19 10,085 12:39 15,128 18:59 20,170 25:19
Army8,530
Economy2,870
Production1,080
Technology1,280
Support6,410

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
14,020

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,043 6:19 10,085 12:39 15,128 18:59 20,170 25:19
Army5,445
Economy1,050
Production1,010
Technology2,065
Support4,450

Partial spend: actions with unknown prices are excluded.

25:19 / 25:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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