Replay
  • HumanVerdi
    1. Mountain King, level 5
    2. Blood Mage, level 3
    3. Paladin, level 2
  • HumanRaVeN
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
vs
Game length
00:18:35
Patch
1.32
Downloads
38
Echo Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Apr 26, 2021 by penseeeternelle
Game breakdown

Verdi (Rail#21383)

283 APM

Heroes

  • Mountain KingLevel 5
  • Blood MageLevel 3
  • PaladinLevel 2

Units

  • Peasant16
  • Knight13
  • Footman9
  • Mortar Team6
  • Ogre Mauler2
  • Forest Troll Shadow Priest1
  • Mud Golem1
  • Forest Troll Berserker1
  • Flying Machine1

Buildings

  • Farm13
  • Scout Tower7
  • Arcane Tower5
  • Altar of Kings3
  • Barracks2
  • Town Hall2
  • Arcane Vault2
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Guard Tower1
  • Castle1
  • Workshop1

Upgrades

  • Lumber HarvestingLevel 2
  • SwordsLevel 2
  • Plating
  • Fragmentation ShardsLevel 2
  • Gunpowder
  • Animal War Training

Items

  • Lesser Clarity Potion4
  • Staff of Sanctuary2
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Regeneration1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 12345
Set 71 4 11 8 1
Used 1052 333 837 271 35
Actions by type
Right clicks
1325
Selections
862
Control group selections
2528
Control groups set
95
Build and train orders
131
Abilities
54
Basic commands
171
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
7

RaVeN (RaVeN#212265)

176 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3
  • PaladinLevel 2

Units

  • Peasant15
  • Priest10
  • Knight10
  • Footman9
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1

Buildings

  • Farm13
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings2
  • Barracks2
  • Arcane Sanctum2
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • SwordsLevel 3
  • Priest TrainingLevel 2
  • Animal War Training
  • Plating

Items

  • Lesser Clarity Potion3
  • Scroll of Healing3
  • Scroll of Regeneration2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Staff of Sanctuary1
  • Tome of Retraining1

Control groups

Group 123456
Set 54 10 2 1 2 4
Used 462 177 131 122 187 16
Actions by type
Right clicks
1205
Selections
549
Control group selections
1095
Control groups set
73
Build and train orders
147
Abilities
42
Basic commands
82
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Timeline

HumanData incomplete
15,210

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,803 4:38 7,605 9:17 11,408 13:56 15,210 18:35
Army6,765
Economy1,970
Production1,000
Technology1,275
Support4,200

Partial spend: actions with unknown prices are excluded.

Human
14,085

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,803 4:38 7,605 9:17 11,408 13:56 15,210 18:35
Army5,650
Economy1,510
Production980
Technology1,015
Support4,930
18:35 / 18:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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