Replay
  • HumanCeron
    1. Archmage, level 4
    2. Firelord, level 2
  • UndeadXL3oSk
    1. Death Knight, level 2
vs
Game length
00:09:55
Patch
1.32
Downloads
54
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Apr 18, 2021 by Stowka
Game breakdown

Ceron (Ceron#1937)

131 APM

Heroes

  • ArchmageLevel 4
  • FirelordLevel 2

Units

  • Footman16
  • Peasant10

Buildings

  • Farm6
  • Guard Tower6
  • Scout Tower4
  • Altar of Kings2
  • Keep2
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Town Hall1

Upgrades

  • DefendLevel 2

Items

  • Scroll of Regeneration2
  • Ivory Tower2
  • Lesser Clarity Potion1

Control groups

Group 1236
Set 36 5 10 3
Used 62 11 57 19
Actions by type
Right clicks
417
Selections
370
Control group selections
149
Control groups set
54
Build and train orders
100
Abilities
8
Basic commands
45
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

XL3oSk (xL30sk#1398)

58 APM

Heroes

  • Death KnightLevel 2

Units

  • Crypt Fiend7
  • Ghoul3
  • Acolyte2

Buildings

  • Ziggurat2
  • Nerubian Tower2
  • Halls of the Dead2
  • Spirit Tower2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1

Upgrades

  • Creature Attack

Items

  • Rod of Necromancy1

Control groups

Group 1
Set 2
Used 2
Actions by type
Right clicks
298
Selections
108
Control group selections
2
Control groups set
2
Build and train orders
34
Abilities
8
Basic commands
1
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

HumanData incomplete
6,225

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,556 2:28 3,113 4:57 4,669 7:26 6,225 9:55
Army2,160
Economy1,135
Production520
Technology1,210
Support1,200

Partial spend: actions with unknown prices are excluded.

Undead
4,470

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,556 2:28 3,113 4:57 4,669 7:26 6,225 9:55
Army1,865
Economy150
Production380
Technology1,130
Support945
9:55 / 9:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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