Replay
  • Night ElfPaladyn
    1. Beastmaster, level 5
    2. Goblin Tinker, level 4
  • HumanTGW
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Paladin, level 4
vs
Game length
00:25:19
Patch
1.32
Downloads
129
Echo Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Apr 17, 2021 by Stowka
Game breakdown

Paladyn (Paladyn#2893)

249 APM

Heroes

  • BeastmasterLevel 5
  • Goblin TinkerLevel 4

Units

  • Wisp22
  • Hippogryph10
  • Dryad7
  • Chimaera5
  • Archer4
  • Forest Troll Shadow Priest2
  • Druid of the Claw2
  • Faerie Dragon2
  • Forest Troll Berserker1

Buildings

  • Moon Well8
  • Chimaera Roost6
  • Ancient of Wind3
  • Altar of Elders2
  • Ancient of Lore2
  • Tree of Life2
  • Ancient of War1
  • Tree of Ages1
  • Ancient of Wonders1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced Hides

Items

  • Lesser Clarity Potion10
  • Scroll of Healing4
  • Moonstone3
  • Staff of Preservation2
  • Orb of Venom1
  • Potion of Lesser Invulnerability1
  • Staff of Teleportation1

Control groups

Group 1234568
Set 414 378 52 85 12 104 1
Used 595 635 52 132 49 99 1
Actions by type
Right clicks
2163
Selections
919
Control group selections
1563
Control groups set
1046
Build and train orders
261
Abilities
108
Basic commands
159
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

TGW (РозовыйПони#228941)

204 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 4
  • PaladinLevel 4

Units

  • Peasant30
  • Flying Machine15
  • Footman10
  • Priest7
  • Knight6
  • Forest Troll Berserker5
  • Mortar Team4
  • Forest Troll Shadow Priest2
  • Sorceress2
  • Rifleman1
  • Spell Breaker1

Buildings

  • Farm12
  • Scout Tower8
  • Arcane Tower3
  • Workshop3
  • Altar of Kings2
  • Barracks2
  • Guard Tower2
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • MasonryLevel 4
  • Lumber HarvestingLevel 2
  • Priest TrainingLevel 2
  • Animal War Training
  • SwordsLevel 2
  • PlatingLevel 3
  • Fragmentation Shards
  • Sorceress Training
  • GunpowderLevel 3
  • Flak Cannons
  • Magic Sentry

Items

  • Staff of Sanctuary2
  • Boots of Speed1
  • Scroll of Town Portal1
  • Scroll of Protection1
  • Tome of Retraining1
  • Scroll of Healing1

Control groups

Group 12345
Set 250 62 57 35 4
Used 527 269 191 118 37
Group 7890
Set 2 2 2 2
Used 203 184 80 8
Actions by type
Right clicks
1410
Selections
861
Control group selections
1617
Control groups set
416
Build and train orders
205
Abilities
203
Basic commands
356
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Nightelf
15,915

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,815 6:19 9,630 12:39 14,445 18:59 19,260 25:19
Army6,240
Economy2,000
Production2,110
Technology700
Support4,865
HumanData incomplete
19,260

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,815 6:19 9,630 12:39 14,445 18:59 19,260 25:19
Army8,330
Economy2,635
Production1,250
Technology1,355
Support5,690

Partial spend: actions with unknown prices are excluded.

25:19 / 25:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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