Replay
  • Night ElfPaladyn
    1. Beastmaster, level 2
  • HumanTGW
    1. Archmage, level 3
    2. Beastmaster, level 2
vs
Game length
00:09:47
Patch
1.32
Downloads
94
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Apr 17, 2021 by Stowka
Game breakdown

Paladyn (Paladyn#2893)

243 APM

Heroes

  • BeastmasterLevel 2

Units

  • Wisp21
  • Huntress10
  • Archer6

Buildings

  • Moon Well6
  • Ancient Protector3
  • Altar of Elders2
  • Ancient of War2
  • Hunter's Hall2
  • Ancient of Wonders1

Items

  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 123456
Set 263 207 14 62 3 190
Used 133 177 6 80 0 65
Actions by type
Right clicks
681
Selections
297
Control group selections
461
Control groups set
739
Build and train orders
72
Abilities
31
Basic commands
44
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
6

TGW (РозовыйПони#228941)

205 APM

Heroes

  • ArchmageLevel 3
  • BeastmasterLevel 2

Units

  • Peasant9
  • Footman8
  • Rifleman6
  • Priest4
  • Sorceress1

Buildings

  • Farm5
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • GunpowderLevel 2
  • Long Rifles
  • Priest TrainingLevel 2

Items

  • Scroll of Regeneration2
  • Staff of Teleportation1
  • Potion of Healing1

Control groups

Group 1234
Set 120 9 17 11
Used 91 23 20 20
Group 5789
Set 2 1 1 2
Used 10 192 200 84
Actions by type
Right clicks
513
Selections
427
Control group selections
640
Control groups set
163
Build and train orders
110
Abilities
2
Basic commands
118
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Nightelf
7,045

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,761 2:26 3,523 4:53 5,284 7:20 7,045 9:47
Army2,730
Economy1,260
Production660
Technology0
Support2,395
Human
6,430

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,761 2:26 3,523 4:53 5,284 7:20 7,045 9:47
Army3,005
Economy675
Production490
Technology465
Support1,795
9:47 / 9:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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