Replay
  • HumanSooo Unreal
    1. Archmage, level 4
    2. Mountain King, level 4
    3. Paladin, level 4
  • UndeadGodFather
    1. Crypt Lord, level 6
    2. Death Knight, level 5
    3. Lich, level 4
vs
Game length
00:23:39
Patch
1.32
Downloads
64
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Apr 16, 2021 by Stowka
Game breakdown

Sooo Unreal (SoooUnreal#1740)

244 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 4
  • PaladinLevel 4

Units

  • Peasant20
  • Flying Machine20
  • Footman12
  • Priest11
  • Sorceress5
  • Siege Engine5
  • Rifleman4
  • Knight4

Buildings

  • Scout Tower12
  • Farm11
  • Guard Tower7
  • Keep3
  • Lumber Mill2
  • Town Hall2
  • Arcane Tower2
  • Castle2
  • Arcane Sanctum2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Lumber HarvestingLevel 4
  • Masonry
  • SwordsLevel 3
  • GunpowderLevel 7
  • Priest TrainingLevel 10
  • Flak Cannons
  • Animal War TrainingLevel 3
  • BarrageLevel 3

Items

  • Lesser Clarity Potion6
  • Scroll of Regeneration3
  • Staff of Sanctuary2
  • Ivory Tower2
  • Staff of Teleportation1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 197 30 10 39 20 7
Used 935 240 301 291 123 8
Actions by type
Right clicks
1559
Selections
1117
Control group selections
1898
Control groups set
303
Build and train orders
294
Abilities
72
Basic commands
395
Item uses
7
Subgroup switches
0
Units removed from queue
2
Escape presses
13

GodFather (Godfather#22827)

188 APM

Heroes

  • Crypt LordLevel 6
  • Death KnightLevel 5
  • LichLevel 4

Units

  • Acolyte15
  • Gargoyle12
  • Ghoul9
  • Obsidian Statue4

Buildings

  • Ziggurat9
  • Crypt4
  • Tomb of Relics4
  • Nerubian Tower3
  • Necropolis2
  • Spirit Tower2
  • Slaughterhouse2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 3
  • Creature Carapace
  • Ghoul Frenzy
  • Destroyer FormLevel 2

Items

  • Scroll of Healing6
  • Potion of Mana4
  • Rod of Necromancy2
  • Scroll of Protection2
  • Sacrificial Skull1
  • Scroll of Town Portal1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1

Control groups

Group 1235
Set 270 16 6 7
Used 537 506 170 34
Actions by type
Right clicks
1390
Selections
831
Control group selections
1247
Control groups set
299
Build and train orders
205
Abilities
84
Basic commands
310
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
19,655

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,914 5:54 9,828 11:49 14,741 17:44 19,655 23:39
Army8,655
Economy2,270
Production920
Technology2,585
Support5,225

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
15,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,914 5:54 9,828 11:49 14,741 17:44 19,655 23:39
Army3,980
Economy1,575
Production1,260
Technology1,410
Support6,810

Partial spend: actions with unknown prices are excluded.

23:39 / 23:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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