Replay
  • HumanAware
    1. Archmage, level 4
    2. Mountain King, level 2
  • Night ElfAlexchen
    1. Keeper of the Grove, level 3
    2. Naga Sea Witch, level 2
    3. Goblin Alchemist, level 1
vs
Game length
00:10:42
Patch
1.32
Downloads
33
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Apr 13, 2021 by Stowka
Game breakdown

Aware (Aware#11107)

227 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2

Units

  • Peasant16
  • Footman13
  • Mortar Team2

Buildings

  • Farm8
  • Altar of Kings2
  • Barracks2
  • Scout Tower2
  • Arcane Tower2
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1
  • Arcane Sanctum1

Upgrades

  • Defend
  • SwordsLevel 3
  • Plating

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 12345
Set 73 24 3 52 1
Used 167 117 8 138 2
Actions by type
Right clicks
1041
Selections
415
Control group selections
432
Control groups set
153
Build and train orders
155
Abilities
10
Basic commands
171
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Alexchen (Alexchen#1810)

253 APM

Heroes

  • Keeper of the GroveLevel 3
  • Naga Sea WitchLevel 2
  • Goblin AlchemistLevel 1

Units

  • Wisp13
  • Archer8
  • Dryad4

Buildings

  • Moon Well4
  • Altar of Elders3
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Abolish Magic

Items

  • Potion of Healing4
  • Potion of Mana1
  • Moonstone1
  • Lesser Clarity Potion1
  • Staff of Preservation1

Control groups

Group 123490
Set 56 57 4 69 2 1
Used 259 275 21 89 109 137
Actions by type
Right clicks
1009
Selections
336
Control group selections
890
Control groups set
189
Build and train orders
71
Abilities
46
Basic commands
113
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
8,320

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,080 2:40 4,160 5:21 6,240 8:01 8,320 10:42
Army2,115
Economy1,585
Production970
Technology970
Support2,680
Nightelf
6,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,080 2:40 4,160 5:21 6,240 8:01 8,320 10:42
Army1,620
Economy1,120
Production1,000
Technology700
Support2,180
10:42 / 10:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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