Replay
  • HumanHawK
    1. Archmage, level 4
vs
Game length
00:09:32
Patch
1.32
Downloads
46
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Apr 5, 2021 by penseeeternelle
Game breakdown

HawK (HawK#2797)

270 APM

Heroes

  • ArchmageLevel 4

Units

  • Peasant26
  • Footman12

Buildings

  • Scout Tower6
  • Farm5
  • Altar of Kings3
  • Arcane Tower3
  • Guard Tower2
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Arcane Vault1
  • Keep1
  • Blacksmith1

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 68 3 9 10
Used 359 165 253 182
Group 5678
Set 1 1 5 1
Used 175 0 15 32
Actions by type
Right clicks
610
Selections
420
Control group selections
1181
Control groups set
98
Build and train orders
78
Abilities
5
Basic commands
129
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

NovA (Iranian player) (NovA#27213)

286 APM

Heroes

  • Crypt LordLevel 3
  • Dark RangerLevel 1

Units

  • Crypt Fiend11
  • Ghoul4
  • Acolyte2

Buildings

  • Ziggurat3
  • Graveyard1
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1

Upgrades

  • Creature Attack

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Circlet of Nobility1

Control groups

Group 12456
Set 38 4 1 1 6
Used 293 92 592 206 158
Actions by type
Right clicks
731
Selections
338
Control group selections
1341
Control groups set
50
Build and train orders
65
Abilities
10
Basic commands
157
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
6,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,616 2:23 3,233 4:46 4,849 7:09 6,465 9:32
Army1,620
Economy2,335
Production700
Technology670
Support1,140
Undead
5,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,616 2:23 3,233 4:46 4,849 7:09 6,465 9:32
Army2,845
Economy150
Production380
Technology420
Support1,470
9:32 / 9:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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