Replay
  • Night ElfDise
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 7
  • HumanThorZaIN
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 4
vs
Game length
00:27:08
Patch
1.32
Downloads
57
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Apr 5, 2021 by x3-DemoN
Game breakdown

Dise (DiSe22#2860)

241 APM

Heroes

  • Keeper of the GroveLevel 5
  • Pandaren BrewmasterLevel 7

Units

  • Wisp26
  • Dryad19
  • Hippogryph7
  • Archer6
  • Druid of the Claw4
  • Chimaera3
  • Faerie Dragon2
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Life2
  • Ancient of Wind2
  • Chimaera Roost2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Vorpal Blades
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Nature's Blessing
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 2
  • Well Spring
  • Mark of the Claw

Items

  • Lesser Clarity Potion4
  • Moonstone3
  • Anti-magic Potion3
  • Staff of Preservation2
  • Staff of Teleportation1
  • Dust of Appearance1
  • Scroll of Healing1
  • Orb of Venom1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 70 24 19 5 1 2 1
Used 364 471 100 312 161 180 2
Actions by type
Right clicks
2780
Selections
1372
Control group selections
1590
Control groups set
122
Build and train orders
194
Abilities
208
Basic commands
175
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
4

ThorZaIN (ThorZaIN#1694)

233 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5
  • PaladinLevel 4

Units

  • Peasant22
  • Flying Machine15
  • Footman13
  • Mortar Team11
  • Priest10
  • Knight7
  • Sorceress3
  • Spell Breaker1

Buildings

  • Farm12
  • Scout Tower5
  • Guard Tower3
  • Altar of Kings2
  • Barracks2
  • Arcane Tower2
  • Arcane Vault2
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1
  • Workshop1

Upgrades

  • Defend
  • Priest TrainingLevel 2
  • Swords
  • Fragmentation Shards
  • Animal War Training
  • PlatingLevel 2
  • Flak Cannons
  • GunpowderLevel 2
  • Sorceress Training
  • Flare
  • Flying Machine Bombs

Items

  • Scroll of Healing5
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 12345
Set 68 48 14 15 3
Used 342 366 269 378 63
Group 6890
Set 2 5 1 1
Used 66 8 114 181
Actions by type
Right clicks
2162
Selections
1449
Control group selections
1787
Control groups set
157
Build and train orders
243
Abilities
164
Basic commands
269
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Nightelf
17,020

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,730 6:47 9,460 13:34 14,190 20:21 18,920 27:08
Army7,350
Economy2,240
Production1,220
Technology1,125
Support5,085
Human
18,920

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,730 6:47 9,460 13:34 14,190 20:21 18,920 27:08
Army8,980
Economy2,035
Production970
Technology1,655
Support5,280
27:08 / 27:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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