Replay
  • UndeadWFZ
    1. Death Knight, level 1
    2. Lich, level 1
  • Night ElfFoggy
    1. Keeper of the Grove, level 3
vs
Game length
00:07:33
Patch
1.32
Downloads
68
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Apr 1, 2021 by Stowka
Game breakdown

WFZ (虎牙wfz)

264 APM

Heroes

  • Death KnightLevel 1
  • LichLevel 1

Units

  • Ghoul8
  • Acolyte3
  • Obsidian Statue1

Buildings

  • Ziggurat3
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Dust of Appearance1

Control groups

Group 12345
Set 38 59 20 35 52
Used 179 67 74 0 0
Actions by type
Right clicks
1066
Selections
262
Control group selections
320
Control groups set
204
Build and train orders
42
Abilities
15
Basic commands
50
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Foggy (SPX一Foggy)

303 APM

Heroes

  • Keeper of the GroveLevel 3

Units

  • Wisp20
  • Archer5
  • Huntress3

Buildings

  • Moon Well3
  • Tree of Life3
  • Tree of Ages2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Ultravision

Items

  • Staff of Teleportation2

Control groups

Group 1235678
Set 50 26 5 2 3 5 1
Used 60 35 1 311 215 241 41
Actions by type
Right clicks
618
Selections
283
Control group selections
904
Control groups set
92
Build and train orders
50
Abilities
34
Basic commands
266
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
3,870

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,404 1:53 2,808 3:46 4,211 5:39 5,615 7:33
Army1,160
Economy225
Production520
Technology745
Support1,220
Nightelf
5,615

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,404 1:53 2,808 3:46 4,211 5:39 5,615 7:33
Army1,235
Economy2,220
Production330
Technology690
Support1,140
7:33 / 7:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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