Replay
  • UndeadWFZ
    1. Death Knight, level 4
    2. Lich, level 4
    3. Naga Sea Witch, level 3
  • Night ElfLawLiet
    1. Demon Hunter, level 4
    2. Pandaren Brewmaster, level 6
vs
Game length
00:25:14
Patch
1.32
Downloads
65
Echo Isles
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Apr 1, 2021 by Stowka
Game breakdown

WFZ (虎牙wfz)

240 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 4
  • Naga Sea WitchLevel 3

Units

  • Acolyte13
  • Ghoul9
  • Crypt Fiend8
  • Obsidian Statue7
  • Abomination6
  • Forest Troll Shadow Priest2

Buildings

  • Ziggurat6
  • Crypt3
  • Tomb of Relics2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Nerubian Tower1
  • Necropolis1
  • Spirit Tower1
  • Sacrificial Pit1

Upgrades

  • Destroyer Form
  • Creature AttackLevel 8
  • Burrow
  • Unholy ArmorLevel 6
  • Disease Cloud
  • Web
  • Cannibalize

Items

  • Scroll of Healing7
  • Scroll of Town Portal6
  • Rod of Necromancy5
  • Potion of Lesser Invulnerability4
  • Potion of Healing2
  • Gloves of Haste2
  • Orb of Corruption1
  • Sacrificial Skull1
  • Claws of Attack +61
  • Potion of Mana1

Control groups

Group 123456
Set 96 68 30 53 72 1
Used 822 119 163 261 38 0
Actions by type
Right clicks
2590
Selections
943
Control group selections
1403
Control groups set
320
Build and train orders
261
Abilities
122
Basic commands
332
Item uses
19
Subgroup switches
0
Units removed from queue
0
Escape presses
5

LawLiet (我不整活!)

232 APM

Heroes

  • Demon HunterLevel 4
  • Pandaren BrewmasterLevel 6

Units

  • Wisp31
  • Hippogryph12
  • Dryad7
  • Druid of the Claw7
  • Archer1
  • Forest Troll Berserker1
  • Chimaera1

Buildings

  • Moon Well9
  • Ancient of Lore3
  • Ancient of Wonders2
  • Ancient of Wind2
  • Chimaera Roost2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • UltravisionLevel 2
  • Druid of the Claw TrainingLevel 3
  • Well Spring
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 3
  • Abolish Magic
  • Mark of the Claw
  • Corrosive Breath

Items

  • Potion of Lesser Invulnerability3
  • Lesser Clarity Potion3
  • Scroll of Town Portal3
  • Potion of Healing3
  • Staff of Preservation2
  • Orb of Venom2
  • Potion of Mana2
  • Moonstone2
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Healing1
  • Potion of Invisibility1
  • Staff of Teleportation1
  • Dust of Appearance1

Control groups

Group 123456
Set 67 31 20 12 6 1
Used 585 571 383 171 17 20
Actions by type
Right clicks
2158
Selections
907
Control group selections
1747
Control groups set
137
Build and train orders
197
Abilities
220
Basic commands
412
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

UndeadData incomplete
18,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,648 6:18 9,295 12:37 13,943 18:55 18,590 25:14
Army6,030
Economy1,200
Production995
Technology1,290
Support9,075

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
17,670

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,648 6:18 9,295 12:37 13,943 18:55 18,590 25:14
Army5,425
Economy2,200
Production1,375
Technology975
Support7,695

Partial spend: actions with unknown prices are excluded.

25:14 / 25:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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