Replay
  • UndeadHappy
    1. Death Knight, level 6
    2. Lich, level 6
  • Night ElfFoggy
    1. Keeper of the Grove, level 6
    2. Demon Hunter, level 5
vs
Game length
00:33:40
Patch
1.32
Downloads
185
Concealed Hill
Highlight
Gold highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 30, 2021 by x3-DemoN
Game breakdown

Happy (Happy#2384)

337 APM

Heroes

  • Death KnightLevel 6
  • LichLevel 6

Units

  • Gargoyle20
  • Ghoul12
  • Obsidian Statue11
  • Acolyte9
  • Abomination8
  • Meatwagon5

Buildings

  • Ziggurat13
  • Crypt4
  • Slaughterhouse3
  • Nerubian Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Spirit Tower1
  • Necropolis1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy
  • Creature AttackLevel 3
  • Disease Cloud
  • Creature Carapace

Items

  • Potion of Mana7
  • Scroll of Healing4
  • Rod of Necromancy3
  • Potion of Lesser Invulnerability3
  • Potion of Healing2
  • Staff of Teleportation1
  • Sacrificial Skull1
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Dust of Appearance1

Control groups

Group 12345
Set 137 67 3 6 48
Used 1696 1624 213 327 220
Group 6790
Set 61 7 6 6
Used 6 1 14 0
Actions by type
Right clicks
3240
Selections
2269
Control group selections
4101
Control groups set
341
Build and train orders
307
Abilities
219
Basic commands
781
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
13

Foggy (SPXFoggy#2799)

319 APM

Heroes

  • Keeper of the GroveLevel 6
  • Demon HunterLevel 5

Units

  • Wisp29
  • Dryad20
  • Archer7
  • Druid of the Claw6
  • Mountain Giant2
  • Goblin Shredder1

Buildings

  • Moon Well9
  • Ancient of Lore4
  • Ancient of War2
  • Ancient of Wonders2
  • Tree of Ages2
  • Tree of Life2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3
  • Abolish Magic
  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Hardened Skin
  • Mark of the Claw
  • Resistant Skin

Items

  • Potion of Lesser Invulnerability7
  • Scroll of Healing4
  • Staff of Teleportation2
  • Lesser Clarity Potion2
  • Potion of Healing2
  • Staff of Preservation2
  • Moonstone2
  • Orb of Venom2
  • Potion of Invisibility2
  • Potion of Mana1
  • Scroll of Town Portal1
  • Boots of Speed1

Control groups

Group 1234
Set 205 123 13 4
Used 982 801 1 167
Group 5678
Set 3 2 4 2
Used 315 188 348 25
Actions by type
Right clicks
3244
Selections
2871
Control group selections
2827
Control groups set
356
Build and train orders
260
Abilities
166
Basic commands
897
Item uses
19
Subgroup switches
0
Units removed from queue
0
Escape presses
19

Timeline

Undead
21,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,355 8:25 10,710 16:50 16,065 25:15 21,420 33:40
Army10,210
Economy900
Production1,400
Technology1,265
Support7,645
Nightelf
19,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,355 8:25 10,710 16:50 16,065 25:15 21,420 33:40
Army6,415
Economy2,420
Production1,100
Technology1,470
Support8,310
33:40 / 33:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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