Replay
  • HumanPalleS
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
  • UndeadLeX
    1. Death Knight, level 4
    2. Lich, level 4
    3. Dark Ranger, level 3
vs
Game length
00:22:51
Patch
1.32
Downloads
30
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 29, 2021 by Stowka
Game breakdown

PalleS (Palles#2378)

191 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 4

Units

  • Peasant15
  • Footman12
  • Rifleman11
  • Priest9
  • Gryphon Rider3
  • Knight1

Buildings

  • Farm10
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Vault1
  • Castle1
  • Arcane Sanctum1
  • Guard Tower1
  • Town Hall1
  • Gryphon Aviary1

Upgrades

  • Gunpowder
  • Long Rifles
  • Priest TrainingLevel 2
  • Animal War TrainingLevel 2
  • Storm Hammers

Items

  • Scroll of Town Portal4
  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Potion of Healing1

Control groups

Group 1234
Set 102 16 8 3
Used 625 294 9 235
Group 5678
Set 5 6 3 9
Used 172 29 10 76
Actions by type
Right clicks
1632
Selections
537
Control group selections
1450
Control groups set
152
Build and train orders
200
Abilities
101
Basic commands
230
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

LeX (LeX#25226)

310 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 4
  • Dark RangerLevel 3

Units

  • Acolyte15
  • Crypt Fiend9
  • Banshee6
  • Obsidian Statue5
  • Ghoul2
  • Abomination1

Buildings

  • Ziggurat13
  • Tomb of Relics3
  • Nerubian Tower3
  • Slaughterhouse2
  • Altar of Darkness1
  • Crypt1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1
  • Temple of the Damned1
  • Spirit Tower1

Upgrades

  • Destroyer Form
  • Banshee TrainingLevel 2
  • Creature Carapace
  • Web
  • Creature Attack

Items

  • Rod of Necromancy4
  • Sacrificial Skull2
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Orb of Corruption1

Control groups

Group 123456
Set 70 23 3 8 1 1
Used 1360 973 125 504 12 22
Actions by type
Right clicks
2067
Selections
1261
Control group selections
2996
Control groups set
106
Build and train orders
238
Abilities
128
Basic commands
214
Item uses
9
Subgroup switches
0
Units removed from queue
2
Escape presses
5

Timeline

HumanData incomplete
13,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,310 5:42 6,620 11:25 9,930 17:08 13,240 22:51
Army6,175
Economy1,510
Production630
Technology1,075
Support3,850

Partial spend: actions with unknown prices are excluded.

Undead
12,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,310 5:42 6,620 11:25 9,930 17:08 13,240 22:51
Army4,345
Economy1,125
Production815
Technology1,315
Support5,130
22:51 / 22:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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