Replay
  • Night ElfKevin
    1. Keeper of the Grove, level 6
    2. Goblin Alchemist, level 5
    3. Demon Hunter, level 2
  • UndeadHelbisch
    1. Death Knight, level 5
    2. Naga Sea Witch, level 4
    3. Lich, level 2
vs
Game length
00:22:16
Patch
1.32
Downloads
30
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 29, 2021 by Stowka
Game breakdown

Kevin (KEVINWC3#2946)

164 APM

Heroes

  • Keeper of the GroveLevel 6
  • Goblin AlchemistLevel 5
  • Demon HunterLevel 2

Units

  • Wisp40
  • Huntress8
  • Archer7
  • Druid of the Claw5
  • Hippogryph5
  • Dryad4
  • Chimaera4
  • Mountain Giant3

Buildings

  • Moon Well7
  • Ancient Protector6
  • Altar of Elders2
  • Ancient of War2
  • Tree of Life2
  • Ancient of Lore2
  • Chimaera Roost2
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Strength of the MoonLevel 2
  • Upgrade Moon Glaive
  • Backpack
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Marksmanship
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Improved Bows
  • Nature's Blessing
  • Hardened Skin
  • Strength of the Wild

Items

  • Lesser Clarity Potion3
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Staff of Teleportation1
  • Potion of Mana1
  • Moonstone1
  • Potion of Healing1
  • Scroll of Town Portal1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 123
Set 147 46 22
Used 530 144 147
Actions by type
Right clicks
1221
Selections
688
Control group selections
821
Control groups set
215
Build and train orders
186
Abilities
111
Basic commands
323
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Helbisch (Helbisch#2211)

262 APM

Heroes

  • Death KnightLevel 5
  • Naga Sea WitchLevel 4
  • LichLevel 2

Units

  • Acolyte23
  • Crypt Fiend16
  • Ghoul15
  • Obsidian Statue7
  • Abomination7
  • Gargoyle1

Buildings

  • Ziggurat11
  • Slaughterhouse3
  • Necropolis3
  • Altar of Darkness2
  • Tomb of Relics2
  • Spirit Tower2
  • Crypt1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Black Citadel1

Upgrades

  • Creature Attack
  • Destroyer Form
  • Disease Cloud
  • Web

Items

  • Rod of Necromancy5
  • Dust of Appearance2
  • Scroll of Town Portal2
  • Potion of Healing2
  • Sacrificial Skull1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1
  • Scroll of Healing1
  • Potion of Mana1

Control groups

Group 1234567
Set 340 103 2 65 30 30 3
Used 506 404 0 203 85 111 1
Actions by type
Right clicks
2196
Selections
913
Control group selections
1310
Control groups set
573
Build and train orders
188
Abilities
87
Basic commands
452
Item uses
10
Subgroup switches
0
Units removed from queue
4
Escape presses
15

Timeline

Nightelf
19,005

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,751 5:34 9,503 11:08 14,254 16:42 19,005 22:16
Army7,495
Economy3,080
Production1,400
Technology1,325
Support5,705
Undead
18,435

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,751 5:34 9,503 11:08 14,254 16:42 19,005 22:16
Army8,495
Economy2,400
Production980
Technology1,360
Support5,200
22:16 / 22:16
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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