Replay
  • UndeadSyDe
    1. Dreadlord, level 10
  • Night ElfSaiDe
    1. Keeper of the Grove, level 7
    2. Pandaren Brewmaster, level 7
    3. Demon Hunter, level 5
vs
Game length
00:30:06
Patch
1.32
Downloads
131
Last Refuge 1.3
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 29, 2021 by Stowka
Game breakdown

SyDe (SyDe#2753)

241 APM

Heroes

  • DreadlordLevel 10

Units

  • Acolyte19
  • Ghoul18
  • Necromancer14
  • Gargoyle11
  • Obsidian Statue7
  • Meatwagon4
  • Goblin Zeppelin2
  • Goblin Sapper1

Buildings

  • Ziggurat9
  • Crypt3
  • Tomb of Relics2
  • Nerubian Tower2
  • Temple of the Damned2
  • Necropolis2
  • Altar of Darkness1
  • Graveyard1
  • Halls of the Dead1
  • Spirit Tower1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Unholy Strength
  • Unholy Armor
  • Necromancer TrainingLevel 2
  • Exhume Corpses
  • Skeletal Mastery
  • Ghoul FrenzyLevel 2
  • Disease Cloud

Items

  • Scroll of Healing5
  • Potion of Mana3
  • Rod of Necromancy2
  • Sacrificial Skull2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Invisibility1
  • Tome of Retraining1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 68 71 33 6 7 2
Used 620 624 201 117 313 60
Actions by type
Right clicks
2686
Selections
1449
Control group selections
1935
Control groups set
187
Build and train orders
256
Abilities
124
Basic commands
533
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
13

SaiDe (SaiDe#2726)

258 APM

Heroes

  • Keeper of the GroveLevel 7
  • Pandaren BrewmasterLevel 7
  • Demon HunterLevel 5

Units

  • Wisp68
  • Archer8
  • Dryad6
  • Druid of the Claw6
  • Hippogryph5
  • Huntress3
  • Goblin Shredder3
  • Faerie Dragon2
  • Goblin Sapper1

Buildings

  • Moon Well9
  • Ancient of Wonders5
  • Ancient of War4
  • Ancient of Wind4
  • Ancient Protector3
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Improved Bows
  • Abolish Magic
  • Strength of the WildLevel 2
  • Reinforced Hides
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the Claw
  • Nature's Blessing

Items

  • Lesser Clarity Potion6
  • Moonstone4
  • Potion of Mana4
  • Staff of Teleportation3
  • Potion of Healing2
  • Circlet of Nobility1
  • Potion of Invisibility1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Staff of Preservation1
  • Orb of Venom1
  • Scroll of Healing1

Control groups

Group 12345
Set 188 151 8 9 3
Used 892 467 393 394 377
Group 6890
Set 1 2 2 1
Used 23 33 1 7
Actions by type
Right clicks
2320
Selections
1322
Control group selections
2587
Control groups set
365
Build and train orders
245
Abilities
383
Basic commands
386
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
21

Timeline

UndeadData incomplete
19,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,170 7:31 10,340 15:03 15,510 22:34 20,680 30:06
Army9,130
Economy1,875
Production1,230
Technology1,465
Support5,625

Partial spend: actions with unknown prices are excluded.

Nightelf
20,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,170 7:31 10,340 15:03 15,510 22:34 20,680 30:06
Army6,475
Economy4,760
Production1,690
Technology1,050
Support6,705
30:06 / 30:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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