Replay
  • Night ElfToX
    1. Keeper of the Grove, level 7
    2. Demon Hunter, level 5
    3. Goblin Alchemist, level 2
  • OrcEna1337
    1. Blademaster, level 6
    2. Shadow Hunter, level 8
vs
Game length
00:41:23
Patch
1.32
Downloads
89
Echo Isles
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 29, 2021 by Stowka
Game breakdown

ToX (RTGOD#2220)

152 APM

Heroes

  • Keeper of the GroveLevel 7
  • Demon HunterLevel 5
  • Goblin AlchemistLevel 2

Units

  • Wisp21
  • Dryad15
  • Archer4
  • Mountain Giant4
  • Forest Troll Berserker2
  • Huntress1
  • Ogre Mauler1

Buildings

  • Moon Well5
  • Ancient of War4
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Reinforced Hides
  • Abolish MagicLevel 2
  • Hardened Skin
  • Resistant Skin
  • Well Spring
  • Nature's Blessing

Items

  • Lesser Clarity Potion7
  • Potion of Healing3
  • Dust of Appearance2
  • Orb of Venom2
  • Potion of Lesser Invulnerability2
  • Gloves of Haste1
  • Claws of Attack +61
  • Staff of Preservation1
  • Moonstone1
  • Scroll of Healing1
  • Replenishment Potion1
  • Scroll of Town Portal1

Control groups

Group 12
Set 372 5
Used 568 99
Actions by type
Right clicks
3318
Selections
1441
Control group selections
667
Control groups set
377
Build and train orders
183
Abilities
173
Basic commands
46
Item uses
39
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Ena1337 (ENA1337)

227 APM

Heroes

  • BlademasterLevel 6
  • Shadow HunterLevel 8

Units

  • Grunt18
  • Peon12
  • Shaman12
  • Kodo Beast4
  • Forest Troll Berserker3
  • Forest Troll Shadow Priest2
  • Troll Headhunter/Berserker1
  • Ogre Mauler1
  • Mud Golem1
  • Troll Witch Doctor1
  • Demolisher1

Buildings

  • Orc Burrow6
  • Voodoo Lounge6
  • Watch Tower4
  • War Mill2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Spirit Lodge1
  • Beastiary1
  • Great Hall1
  • Fortress1

Upgrades

  • Berserker Strength
  • Shaman TrainingLevel 2
  • Reinforced Defenses
  • Pillage
  • ArmorLevel 2
  • Melee Weapons
  • War Drums Damage Increase
  • Burning Oil

Items

  • Lesser Clarity Potion29
  • Healing Salve13
  • Scroll of Speed12
  • Potion of Mana10
  • Potion of Lesser Invulnerability6
  • Scroll of Healing6
  • Circlet of Nobility1
  • Potion of Healing1
  • Scroll of Town Portal1
  • Scroll of Protection1
  • Dust of Appearance1

Control groups

Group 12345
Set 88 48 9 9 5
Used 1202 899 97 88 169
Actions by type
Right clicks
3566
Selections
1787
Control group selections
2455
Control groups set
159
Build and train orders
283
Abilities
315
Basic commands
757
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

NightelfData incomplete
13,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,919 10:20 11,838 20:41 17,756 31:02 23,675 41:23
Army5,080
Economy1,600
Production1,090
Technology1,075
Support4,815

Partial spend: actions with unknown prices are excluded.

Orc
23,675

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,919 10:20 11,838 20:41 17,756 31:02 23,675 41:23
Army8,250
Economy1,285
Production655
Technology990
Support12,495
41:23 / 41:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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