Replay
  • UndeadHelbisch
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Dark Ranger, level 1
  • OrcKiosuke
    1. Blademaster, level 5
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 4
vs
Game length
00:18:41
Patch
1.32
Downloads
25
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 15, 2021 by Stowka
Game breakdown

Helbisch (Helbisch#2211)

239 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 3
  • Dark RangerLevel 1

Units

  • Ghoul15
  • Acolyte12
  • Necromancer7
  • Crypt Fiend3
  • Meatwagon3
  • Obsidian Statue2

Buildings

  • Ziggurat7
  • Slaughterhouse3
  • Nerubian Tower2
  • Black Citadel2
  • Temple of the Damned2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Spirit Tower1

Upgrades

  • Backpack
  • Cannibalize
  • Unholy Strength
  • Necromancer TrainingLevel 2
  • Skeletal MasteryLevel 2
  • Exhume Corpses
  • Ghoul Frenzy
  • Disease Cloud
  • WebLevel 2
  • Destroyer Form

Items

  • Scroll of Town Portal3
  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Scroll of Healing1
  • Healing Wards1

Control groups

Group 1234567
Set 286 89 12 42 35 43 1
Used 369 229 113 161 84 122 0
Actions by type
Right clicks
1836
Selections
575
Control group selections
1078
Control groups set
508
Build and train orders
174
Abilities
56
Basic commands
188
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Kiosuke (Kiosuke123#1997)

347 APM

Heroes

  • BlademasterLevel 5
  • Shadow HunterLevel 4
  • Tauren ChieftainLevel 4

Units

  • Peon14
  • Spirit Walker8
  • Wind Rider6
  • Grunt4
  • Goblin Shredder2
  • Troll Headhunter/Berserker2
  • Tauren1
  • Kodo Beast1

Buildings

  • Orc Burrow8
  • Fortress2
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Tauren Totem1
  • War Mill1

Upgrades

  • Spirit Walker TrainingLevel 3
  • War Drums Damage IncreaseLevel 2
  • Reinforced DefensesLevel 2
  • Ranged Weapons
  • Armor

Items

  • Healing Salve4
  • Scroll of Speed4
  • Lesser Clarity Potion4
  • Tiny Great Hall3
  • Claws of Attack +62
  • Potion of Lesser Invulnerability2
  • Orb of Lightning1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 1234
Set 9 17 6 15
Used 1290 1489 659 194
Actions by type
Right clicks
1673
Selections
569
Control group selections
3632
Control groups set
47
Build and train orders
234
Abilities
80
Basic commands
150
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

UndeadData incomplete
13,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,681 4:40 7,363 9:20 11,044 14:00 14,725 18:41
Army4,550
Economy1,125
Production1,110
Technology2,065
Support4,495

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
14,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,681 4:40 7,363 9:20 11,044 14:00 14,725 18:41
Army5,505
Economy1,050
Production785
Technology1,140
Support6,245

Partial spend: actions with unknown prices are excluded.

18:41 / 18:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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