Replay
  • HumanMartialSpirit
    1. Archmage, level 49
    2. Mountain King, level 6
    3. Paladin, level 4
  • UndeadGuvnoR
    1. Crypt Lord, level 5
    2. Death Knight, level 5
    3. Lich, level 4
vs
Game length
00:30:13
Patch
1.32
Downloads
31
Twisted Meadows
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 14, 2021 by Stowka
Game breakdown

MartialSpirit (JieYanLing)

223 APM

Heroes

  • ArchmageLevel 49
  • Mountain KingLevel 6
  • PaladinLevel 4

Units

  • Peasant40
  • Flying Machine26
  • Footman19
  • Knight6
  • Priest5
  • Spell Breaker4
  • Sorceress4
  • Goblin Shredder2
  • Goblin Zeppelin2

Buildings

  • Scout Tower14
  • Farm11
  • Arcane Tower10
  • Guard Tower10
  • Town Hall5
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Defend
  • MasonryLevel 2
  • PlatingLevel 7
  • Flak Cannons
  • SwordsLevel 3
  • Control Magic
  • Priest TrainingLevel 3
  • Animal War Training
  • Sorceress TrainingLevel 3
  • GunpowderLevel 2
  • Flying Machine BombsLevel 2

Items

  • Scroll of Town Portal5
  • Scroll of Healing4
  • Potion of Lesser Invulnerability4
  • Lesser Clarity Potion3
  • Potion of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Regeneration1
  • Staff of Sanctuary1

Control groups

Group 12356
Set 205 25 15 1 1
Used 781 377 89 2 4
Group 7890
Set 2 1 1 1
Used 7 122 108 57
Actions by type
Right clicks
2405
Selections
1358
Control group selections
1547
Control groups set
252
Build and train orders
391
Abilities
78
Basic commands
608
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
5

GuvnoR (GuvnoR#21534)

177 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 5
  • LichLevel 4

Units

  • Acolyte16
  • Ghoul10
  • Abomination10
  • Obsidian Statue8
  • Crypt Fiend2
  • Banshee1

Buildings

  • Ziggurat11
  • Necropolis5
  • Tomb of Relics3
  • Nerubian Tower3
  • Crypt2
  • Slaughterhouse2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Temple of the Damned1
  • Spirit Tower1

Upgrades

  • Banshee TrainingLevel 2
  • Creature AttackLevel 2
  • Creature CarapaceLevel 2
  • Destroyer Form
  • Disease Cloud
  • Unholy Strength
  • Unholy Armor

Items

  • Scroll of Town Portal5
  • Potion of Lesser Invulnerability3
  • Potion of Mana3
  • Scroll of Healing2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Orb of Corruption1
  • Potion of Healing1

Control groups

Group 12345
Set 72 18 22 3 1
Used 864 96 577 42 75
Group 6789
Set 2 1 2 2
Used 49 39 4 5
Actions by type
Right clicks
2017
Selections
822
Control group selections
1751
Control groups set
123
Build and train orders
161
Abilities
110
Basic commands
273
Item uses
11
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Timeline

HumanData incomplete
26,760

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,690 7:33 13,380 15:06 20,070 22:39 26,760 30:13
Army10,020
Economy4,925
Production780
Technology2,680
Support8,355

Partial spend: actions with unknown prices are excluded.

Undead
17,970

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,690 7:33 13,380 15:06 20,070 22:39 26,760 30:13
Army5,785
Economy2,325
Production1,015
Technology1,265
Support7,580
30:13 / 30:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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