Replay
  • UndeadCement
    1. Death Knight, level 2
    2. Lich, level 1
  • UndeadDiStuRb
    1. Lich, level 2
vs
Game length
00:06:41
Patch
1.32
Downloads
26
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 9, 2021 by Stowka
Game breakdown

Cement (Reinforcement-)

210 APM

Heroes

  • Death KnightLevel 2
  • LichLevel 1

Units

  • Acolyte6
  • Ghoul4
  • Crypt Fiend4
  • Obsidian Statue1

Buildings

  • Ziggurat3
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Slaughterhouse1

Items

  • Rod of Necromancy3

Control groups

Group 1234
Set 17 23 2 6
Used 61 73 125 109
Actions by type
Right clicks
611
Selections
230
Control group selections
368
Control groups set
48
Build and train orders
45
Abilities
6
Basic commands
66
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

DiStuRb (Tim33RiGGinS#2525)

127 APM

Heroes

  • LichLevel 2

Units

  • Ghoul11
  • Acolyte4

Buildings

  • Ziggurat3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 12
Set 18 1
Used 108 45
Actions by type
Right clicks
516
Selections
101
Control group selections
153
Control groups set
19
Build and train orders
28
Abilities
6
Basic commands
2
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
4,175

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,044 1:40 2,088 3:20 3,131 5:00 4,175 6:41
Army1,540
Economy450
Production520
Technology420
Support1,245
Undead
3,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,044 1:40 2,088 3:20 3,131 5:00 4,175 6:41
Army1,320
Economy300
Production380
Technology320
Support1,145
6:41 / 6:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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