Replay
  • HumanHipposaur
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
  • Night ElfW1gan
    1. Demon Hunter, level 3
    2. Dark Ranger, level 2
vs
Game length
00:13:18
Patch
1.32
Downloads
39
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 8, 2021 by Stowka
Game breakdown

Hipposaur (Hipposaurier#2643)

251 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3
  • PaladinLevel 2

Units

  • Peasant19
  • Footman9
  • Mortar Team4
  • Rifleman3
  • Priest2
  • Knight2
  • Flying Machine2
  • Sorceress1
  • Spell Breaker1

Buildings

  • Farm11
  • Scout Tower3
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Guard Tower1
  • Castle1
  • Workshop1

Upgrades

  • Defend
  • SwordsLevel 2
  • Priest TrainingLevel 3
  • Control Magic
  • GunpowderLevel 2
  • Animal War Training
  • Fragmentation Shards
  • Sorceress Training
  • Plating

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1234
Set 377 32 27 11
Used 341 148 301 371
Actions by type
Right clicks
969
Selections
427
Control group selections
1161
Control groups set
447
Build and train orders
161
Abilities
7
Basic commands
105
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

W1gan (W1gan#21798)

114 APM

Heroes

  • Demon HunterLevel 3
  • Dark RangerLevel 2

Units

  • Wisp17
  • Huntress7
  • Archer3
  • Dryad3

Buildings

  • Moon Well7
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Nature's Blessing
  • Upgrade Moon Glaive
  • Moon ArmorLevel 2
  • Abolish Magic
  • Reinforced HidesLevel 2
  • Druid of the Claw Training

Items

  • Scroll of Healing2
  • Potion of Lesser Invulnerability1

Control groups

Group 1670
Set 25 3 8 3
Used 200 12 1 14
Actions by type
Right clicks
779
Selections
256
Control group selections
227
Control groups set
39
Build and train orders
61
Abilities
41
Basic commands
68
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
11,085

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,771 3:19 5,543 6:39 8,314 9:58 11,085 13:18
Army3,880
Economy1,810
Production780
Technology1,290
Support3,325

Partial spend: actions with unknown prices are excluded.

Nightelf
7,905

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,771 3:19 5,543 6:39 8,314 9:58 11,085 13:18
Army2,190
Economy1,020
Production640
Technology1,000
Support3,055
13:18 / 13:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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