Replay
  • Night ElfFog
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 2
  • UndeadFlo59
    1. Lich, level 4
    2. Death Knight, level 2
vs
Game length
00:10:38
Patch
1.32
Downloads
33
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 8, 2021 by Stowka
Game breakdown

Fog (BrainCut#3527)

229 APM

Heroes

  • Keeper of the GroveLevel 5
  • Pandaren BrewmasterLevel 2

Units

  • Wisp20
  • Archer12
  • Huntress5

Buildings

  • Moon Well4
  • Altar of Elders3
  • Ancient of War2
  • Tree of Ages2
  • Hunter's Hall1
  • Tree of Life1
  • Ancient Protector1

Control groups

Group 1234
Set 26 8 24 12
Used 330 230 63 153
Actions by type
Right clicks
871
Selections
387
Control group selections
776
Control groups set
70
Build and train orders
64
Abilities
45
Basic commands
176
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Flo59 (flo59#21909)

248 APM

Heroes

  • LichLevel 4
  • Death KnightLevel 2

Units

  • Acolyte10
  • Ghoul7
  • Gargoyle6

Buildings

  • Ziggurat6
  • Crypt2
  • Halls of the Dead2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1

Upgrades

  • Creature Attack

Items

  • Rod of Necromancy3
  • Sacrificial Skull1
  • Tome of Retraining1

Control groups

Group 12345
Set 28 2 3 1 1
Used 343 40 264 76 508
Actions by type
Right clicks
882
Selections
307
Control group selections
1231
Control groups set
35
Build and train orders
66
Abilities
29
Basic commands
38
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Nightelf
6,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,655 2:39 3,310 5:19 4,965 7:58 6,620 10:38
Army2,535
Economy1,540
Production840
Technology640
Support1,065
Undead
6,155

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,655 2:39 3,310 5:19 4,965 7:58 6,620 10:38
Army1,890
Economy750
Production580
Technology740
Support2,195
10:38 / 10:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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