Replay
  • Night ElfCeron
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • HumanDirtBag
    1. Archmage, level 5
    2. Naga Sea Witch, level 3
    3. Paladin, level 3
vs
Game length
00:22:12
Patch
1.32
Downloads
51
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Feb 28, 2021 by Stowka
Game breakdown

Ceron (Ceron#1937)

183 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 4

Units

  • Wisp19
  • Druid of the Claw10
  • Dryad5
  • Archer4
  • Goblin Shredder1
  • Mountain Giant1

Buildings

  • Moon Well8
  • Ancient of Lore2
  • Tree of Life2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Ultravision
  • Hardened Skin
  • Nature's BlessingLevel 2
  • Mark of the Claw
  • Strength of the Wild

Items

  • Staff of Preservation2
  • Potion of Lesser Invulnerability2
  • Orb of Venom2
  • Boots of Speed1
  • Anti-magic Potion1
  • Dust of Appearance1

Control groups

Group 1236
Set 57 10 26 7
Used 245 47 147 65
Actions by type
Right clicks
1818
Selections
1270
Control group selections
504
Control groups set
100
Build and train orders
124
Abilities
111
Basic commands
162
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

DirtBag (YouDirtBag#1315)

205 APM

Heroes

  • ArchmageLevel 5
  • Naga Sea WitchLevel 3
  • PaladinLevel 3

Units

  • Peasant23
  • Footman13
  • Rifleman4
  • Knight4
  • Mortar Team4
  • Sorceress3
  • Flying Machine3
  • Priest2
  • Spell Breaker2
  • Goblin Sapper2

Buildings

  • Farm15
  • Scout Tower5
  • Arcane Sanctum3
  • Altar of Kings2
  • Arcane Tower2
  • Guard Tower2
  • Workshop2
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Castle1

Upgrades

  • Defend
  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Sorceress TrainingLevel 3
  • Long Rifles
  • GunpowderLevel 3
  • SwordsLevel 2
  • PlatingLevel 2
  • Animal War Training
  • Fragmentation Shards
  • Flak Cannons

Items

  • Scroll of Town Portal4
  • Scroll of Regeneration3
  • Lesser Clarity Potion3
  • Potion of Healing3
  • Dust of Appearance2
  • Staff of Sanctuary2
  • Scroll of Healing2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Potion of Invisibility1
  • Mechanical Critter1
  • Ivory Tower1

Control groups

Group 1234
Set 55 4 12 5
Used 598 6 238 219
Group 5690
Set 1 5 3 1
Used 52 92 6 0
Actions by type
Right clicks
1745
Selections
985
Control group selections
1211
Control groups set
86
Build and train orders
252
Abilities
77
Basic commands
171
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

NightelfData incomplete
11,795

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,601 5:33 9,203 11:06 13,804 16:39 18,405 22:12
Army4,520
Economy1,820
Production640
Technology1,100
Support3,715

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
18,405

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,601 5:33 9,203 11:06 13,804 16:39 18,405 22:12
Army6,170
Economy2,110
Production1,250
Technology1,460
Support7,415

Partial spend: actions with unknown prices are excluded.

22:12 / 22:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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