Replay
  • UndeadSushiLicious
    1. Death Knight, level 6
    2. Lich, level 4
    3. Dark Ranger, level 4
  • Night ElfFenix
    1. Warden, level 7
    2. Pandaren Brewmaster, level 3
vs
Game length
00:26:20
Patch
1.32
Downloads
55
Tidehunters
Download map
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Feb 22, 2021 by Stowka
Game breakdown

SushiLicious (Sushi#2494)

284 APM

Heroes

  • Death KnightLevel 6
  • LichLevel 4
  • Dark RangerLevel 4

Units

  • Ghoul37
  • Gargoyle17
  • Abomination10
  • Acolyte9
  • Frost Wyrm3
  • Obsidian Statue2
  • Goblin Sapper2
  • Meatwagon1
  • Crypt Fiend1

Buildings

  • Ziggurat7
  • Crypt3
  • Nerubian Tower3
  • Necropolis3
  • Altar of Darkness2
  • Tomb of Relics2
  • Slaughterhouse2
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Spirit Tower1
  • Sacrificial Pit1
  • Boneyard1

Upgrades

  • Creature AttackLevel 3
  • Ghoul FrenzyLevel 3
  • Disease Cloud
  • Unholy ArmorLevel 3

Items

  • Scroll of Healing5
  • Rod of Necromancy3
  • Potion of Mana3
  • Scroll of Town Portal2
  • Potion of Healing2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Dust of Appearance1

Control groups

Group 12345
Set 75 37 4 9 1
Used 593 563 177 321 332
Actions by type
Right clicks
3326
Selections
1362
Control group selections
1986
Control groups set
126
Build and train orders
228
Abilities
106
Basic commands
263
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Fenix (Fenix#13178)

258 APM

Heroes

  • WardenLevel 7
  • Pandaren BrewmasterLevel 3

Units

  • Wisp31
  • Dryad15
  • Druid of the Claw7
  • Archer5
  • Goblin Shredder2

Buildings

  • Moon Well7
  • Ancient of Wonders3
  • Tree of Life3
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Ancient Protector1
  • Ancient of Wind1

Upgrades

  • UltravisionLevel 2
  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 4
  • Nature's BlessingLevel 2
  • Strength of the WildLevel 4
  • Reinforced HidesLevel 3
  • Well Spring
  • Mark of the ClawLevel 2

Items

  • Orb of Venom3
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Anti-magic Potion1
  • Scroll of Town Portal1
  • Staff of Preservation1

Control groups

Group 1234567
Set 46 22 14 14 10 11 5
Used 547 319 64 237 181 149 4
Actions by type
Right clicks
1734
Selections
1166
Control group selections
1501
Control groups set
122
Build and train orders
203
Abilities
184
Basic commands
1813
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

UndeadData incomplete
22,900

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,725 6:35 11,450 13:10 17,175 19:45 22,900 26:20
Army12,245
Economy1,350
Production1,490
Technology1,290
Support6,525

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
16,625

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,725 6:35 11,450 13:10 17,175 19:45 22,900 26:20
Army5,360
Economy2,880
Production790
Technology1,650
Support5,945

Partial spend: actions with unknown prices are excluded.

26:20 / 26:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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