Replay
  • HumanLeX
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 1
  • HumanCounting1
    1. Archmage, level 5
    2. Mountain King, level 5
vs
Game length
00:23:18
Patch
1.32
Downloads
41
Amazonia
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Feb 18, 2021 by Stowka
Game breakdown

LeX (LeX#25226)

294 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5
  • PaladinLevel 1

Units

  • Priest16
  • Spell Breaker15
  • Footman8
  • Peasant7

Buildings

  • Farm8
  • Arcane Sanctum2
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Lumber Mill1

Upgrades

  • Priest TrainingLevel 2
  • SwordsLevel 2
  • Plating

Items

  • Scroll of Regeneration3
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Healing1
  • Staff of Sanctuary1

Control groups

Group 1234
Set 64 24 2 9
Used 1116 607 112 608
Actions by type
Right clicks
1991
Selections
1643
Control group selections
2443
Control groups set
99
Build and train orders
221
Abilities
60
Basic commands
305
Item uses
4
Subgroup switches
0
Units removed from queue
3
Escape presses
9

Counting1 (CountinG#11899)

279 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5

Units

  • Spell Breaker17
  • Peasant10
  • Priest9
  • Footman5
  • Goblin Zeppelin1

Buildings

  • Farm9
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Scout Tower1
  • Lumber Mill1
  • Arcane Tower1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Priest Training
  • Control Magic
  • SwordsLevel 2
  • PlatingLevel 2

Items

  • Scroll of Regeneration2
  • Potion of Lesser Invulnerability2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Potion of Healing1

Control groups

Group 1234560
Set 82 18 1 1 1 1 3
Used 1017 464 207 185 172 95 6
Actions by type
Right clicks
2579
Selections
1194
Control group selections
2146
Control groups set
107
Build and train orders
153
Abilities
80
Basic commands
170
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
11,600

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,900 5:49 5,800 11:39 8,700 17:28 11,600 23:18
Army6,465
Economy525
Production640
Technology750
Support3,220
Human
11,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,900 5:49 5,800 11:39 8,700 17:28 11,600 23:18
Army5,785
Economy1,135
Production820
Technology465
Support2,830
23:18 / 23:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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