Replay
  • HumanEndozero
    1. Archmage, level 4
  • UndeadFAil.Life
    1. Crypt Lord, level 4
    2. Death Knight, level 1
vs
Game length
00:11:26
Patch
1.32
Downloads
39
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Feb 15, 2021 by Stowka
Game breakdown

Endozero (EnDoZeRo#1709)

180 APM

Heroes

  • ArchmageLevel 4

Units

  • Peasant26
  • Footman16

Buildings

  • Farm7
  • Arcane Tower5
  • Scout Tower4
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Town Hall1

Upgrades

  • Defend

Control groups

Group 1345
Set 79 2 1 7
Used 123 198 238 169
Actions by type
Right clicks
597
Selections
317
Control group selections
728
Control groups set
89
Build and train orders
118
Abilities
4
Basic commands
139
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
10

FAil.Life (Life#2691)

194 APM

Heroes

  • Crypt LordLevel 4
  • Death KnightLevel 1

Units

  • Acolyte19
  • Crypt Fiend8
  • Ghoul3

Buildings

  • Ziggurat6
  • Altar of Darkness3
  • Crypt2
  • Nerubian Tower2
  • Graveyard1
  • Tomb of Relics1
  • Necropolis1
  • Halls of the Dead1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Creature Attack
  • Burrow

Items

  • Rod of Necromancy3
  • Sacrificial Skull1

Control groups

Group 12456
Set 32 4 2 2 2
Used 97 18 291 243 160
Actions by type
Right clicks
672
Selections
432
Control group selections
809
Control groups set
42
Build and train orders
75
Abilities
12
Basic commands
122
Item uses
0
Subgroup switches
0
Units removed from queue
3
Escape presses
2

Timeline

Human
6,135

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,906 2:51 3,813 5:43 5,719 8:34 7,625 11:26
Army2,160
Economy2,335
Production340
Technology500
Support800
Undead
7,625

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,906 2:51 3,813 5:43 5,719 8:34 7,625 11:26
Army2,080
Economy1,650
Production1,080
Technology920
Support1,895
11:26 / 11:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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