Replay
  • UndeadWhyDK
    1. Death Knight, level 4
    2. Lich, level 4
    3. Goblin Alchemist, level 3
  • Night ElfEvanescence
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
vs
Game length
00:19:07
Patch
1.32
Downloads
22
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Feb 15, 2021 by Stowka
Game breakdown

WhyDK (Sugar#22680)

287 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 4
  • Goblin AlchemistLevel 3

Units

  • Crypt Fiend10
  • Ghoul6
  • Abomination6
  • Acolyte4
  • Obsidian Statue3

Buildings

  • Ziggurat6
  • Altar of Darkness2
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Destroyer Form
  • Disease Cloud
  • Burrow

Items

  • Rod of Necromancy3
  • Potion of Lesser Invulnerability3
  • Orb of Corruption1

Control groups

Group 12345
Set 42 6 1 3 2
Used 746 666 263 221 237
Actions by type
Right clicks
1808
Selections
1122
Control group selections
2133
Control groups set
54
Build and train orders
111
Abilities
76
Basic commands
133
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Evanescence (Evanescence#21559)

196 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 4

Units

  • Wisp15
  • Druid of the Claw5
  • Dryad4
  • Archer3
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Moon Well6
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of Wonders2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 2

Items

  • Potion of Lesser Invulnerability3
  • Moonstone3
  • Potion of Healing3
  • Staff of Preservation2
  • Scroll of Healing2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Invisibility1
  • Orb of Venom1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 22 14 3 1 1 1
Used 238 169 52 57 39 106
Actions by type
Right clicks
1620
Selections
825
Control group selections
661
Control groups set
42
Build and train orders
121
Abilities
91
Basic commands
305
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Undead
9,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,843 4:46 5,685 9:33 8,528 14:20 11,370 19:07
Army4,910
Economy300
Production700
Technology895
Support2,520
Nightelf
11,370

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,843 4:46 5,685 9:33 8,528 14:20 11,370 19:07
Army2,685
Economy1,240
Production640
Technology1,070
Support5,735
19:07 / 19:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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