Replay
  • HumanFeeLx
    1. Mountain King, level 3
  • UndeadSePhI
    1. Lich, level 3
vs
Game length
00:07:37
Patch
1.32
Downloads
29
Terenas Stand LV
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Feb 15, 2021 by Stowka
Game breakdown

FeeLx (FeeLx#21830)

241 APM

Heroes

  • Mountain KingLevel 3

Units

  • Peasant15
  • Footman10
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2

Buildings

  • Farm4
  • Scout Tower3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Tower1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1

Items

  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 1234
Set 20 3 3 3
Used 208 17 22 224
Group 5790
Set 2 2 1 14
Used 224 129 0 4
Actions by type
Right clicks
619
Selections
171
Control group selections
828
Control groups set
48
Build and train orders
45
Abilities
16
Basic commands
77
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

SePhI (SePhI#2905)

127 APM

Heroes

  • LichLevel 3

Units

  • Ghoul14
  • Acolyte4
  • Forest Troll Shadow Priest1

Buildings

  • Ziggurat2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 13890
Set 5 1 2 1 1
Used 23 16 24 24 17
Actions by type
Right clicks
594
Selections
170
Control group selections
104
Control groups set
10
Build and train orders
39
Abilities
14
Basic commands
6
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
5,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,383 1:54 2,765 3:48 4,148 5:42 5,530 7:37
Army2,230
Economy1,510
Production340
Technology390
Support1,060
Undead
3,970

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,383 1:54 2,765 3:48 4,148 5:42 5,530 7:37
Army1,875
Economy300
Production380
Technology420
Support995
7:37 / 7:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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