Replay
  • HumanFeeLx
    1. Archmage, level 4
    2. Mountain King, level 3
  • UndeadSePhI
    1. Lich, level 3
    2. Death Knight, level 2
vs
Game length
00:13:40
Patch
1.32
Downloads
30
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Feb 15, 2021 by Stowka
Game breakdown

FeeLx (FeeLx#21830)

230 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant12
  • Rifleman8
  • Priest6
  • Footman4
  • Sorceress1
  • Spell Breaker1

Buildings

  • Farm7
  • Scout Tower2
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training
  • GunpowderLevel 2

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 40 12 3 3
Used 492 125 19 199
Group 5670
Set 2 1 3 8
Used 343 31 108 4
Actions by type
Right clicks
1034
Selections
341
Control group selections
1321
Control groups set
72
Build and train orders
103
Abilities
19
Basic commands
208
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

SePhI (SePhI#2905)

130 APM

Heroes

  • LichLevel 3
  • Death KnightLevel 2

Units

  • Ghoul14
  • Acolyte6
  • Obsidian Statue4
  • Abomination2

Buildings

  • Ziggurat5
  • Altar of Darkness2
  • Tomb of Relics2
  • Slaughterhouse2
  • Crypt1
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1
  • Spirit Tower1

Upgrades

  • Unholy Strength
  • Ghoul Frenzy
  • Destroyer FormLevel 2
  • Disease Cloud
  • Unholy Armor

Items

  • Rod of Necromancy3
  • Sacrificial Skull1
  • Potion of Mana1
  • Cloak of Shadows1
  • Potion of Invisibility1

Control groups

Group 1234890
Set 10 1 3 1 1 1 1
Used 51 8 19 4 56 54 50
Actions by type
Right clicks
972
Selections
333
Control group selections
242
Control groups set
18
Build and train orders
103
Abilities
44
Basic commands
8
Item uses
0
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Timeline

Human
8,060

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,015 3:25 4,030 6:50 6,045 10:15 8,060 13:40
Army3,360
Economy1,670
Production490
Technology465
Support2,075
UndeadData incomplete
7,790

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,015 3:25 4,030 6:50 6,045 10:15 8,060 13:40
Army2,960
Economy450
Production840
Technology1,165
Support2,375

Partial spend: actions with unknown prices are excluded.

13:40 / 13:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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