Replay
  • HumanDeathnote
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 3
  • UndeadSheik
    1. Dreadlord, level 7
    2. Death Knight, level 3
    3. Pit Lord, level 4
vs
Game length
00:24:13
Patch
1.32
Downloads
246
Terenas Stand LV
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Feb 10, 2021 by x3-DemoN
Game breakdown

Deathnote (Odinnsdagr#2292)

189 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5
  • PaladinLevel 3

Units

  • Peasant28
  • Flying Machine17
  • Footman7
  • Priest3
  • Knight3
  • Gryphon Rider3
  • Goblin Shredder2
  • Forest Troll Shadow Priest1
  • Spell Breaker1
  • Sorceress1

Buildings

  • Farm10
  • Scout Tower6
  • Guard Tower4
  • Arcane Tower2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1
  • Gryphon Aviary1

Upgrades

  • Lumber Harvesting
  • Priest Training
  • Flak Cannons
  • Flying Machine Bombs

Items

  • Scroll of Town Portal4
  • Scroll of Regeneration4
  • Potion of Healing3
  • Staff of Sanctuary2
  • Staff of Teleportation1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 180 19 40 89 5 2
Used 410 94 249 303 28 205
Actions by type
Right clicks
1402
Selections
978
Control group selections
1289
Control groups set
335
Build and train orders
239
Abilities
76
Basic commands
310
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Sheik (sheik#2417)

249 APM

Heroes

  • DreadlordLevel 7
  • Death KnightLevel 3
  • Pit LordLevel 4

Units

  • Ghoul15
  • Acolyte14
  • Gargoyle5
  • Obsidian Statue4
  • Abomination4
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker1
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Ogre Mauler1

Buildings

  • Ziggurat8
  • Crypt7
  • Altar of Darkness2
  • Tomb of Relics2
  • Slaughterhouse2
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Spirit Tower1

Upgrades

  • Unholy StrengthLevel 3
  • Destroyer Form
  • Ghoul Frenzy
  • Creature Attack
  • Disease Cloud

Items

  • Potion of Mana8
  • Rod of Necromancy4
  • Scroll of Healing3
  • Scroll of Town Portal3
  • Staff of Teleportation2
  • Potion of Invisibility2
  • Sacrificial Skull1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 106 10 8 13 10 2
Used 837 172 665 139 100 13
Actions by type
Right clicks
2276
Selections
1289
Control group selections
1926
Control groups set
149
Build and train orders
189
Abilities
126
Basic commands
188
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
15,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,509 6:03 9,018 12:07 13,526 18:10 18,035 24:14
Army5,940
Economy2,485
Production910
Technology1,350
Support5,190
Undead
18,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,509 6:03 9,018 12:07 13,526 18:10 18,035 24:14
Army6,180
Economy1,275
Production2,040
Technology1,165
Support7,375
24:14 / 24:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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