Replay
  • HumanJTZ
    1. Archmage, level 5
    2. Mountain King, level 4
  • HumanCcrank
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 2
vs
Game length
00:20:52
Patch
1.32
Downloads
10
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Feb 9, 2021 by Stowka
Game breakdown

JTZ (JTZ#11485)

238 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4

Units

  • Peasant19
  • Spell Breaker13
  • Footman8
  • Priest6
  • Goblin Zeppelin1

Buildings

  • Farm8
  • Arcane Vault3
  • Barracks2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Castle2
  • Altar of Kings1
  • Keep1
  • Blacksmith1
  • Town Hall1
  • Lumber Mill1

Upgrades

  • Priest Training
  • Control Magic
  • Swords
  • Plating

Items

  • Scroll of Healing2
  • Potion of Healing2
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1

Control groups

Group 1235
Set 83 12 1 7
Used 568 333 25 36
Group 7890
Set 1 2 1 1
Used 145 52 113 113
Actions by type
Right clicks
2048
Selections
903
Control group selections
1385
Control groups set
108
Build and train orders
179
Abilities
57
Basic commands
215
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Ccrank (ccrank#21392)

215 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5
  • PaladinLevel 2

Units

  • Peasant19
  • Spell Breaker12
  • Footman8
  • Priest6
  • Mortar Team5
  • Knight2
  • Goblin Zeppelin1

Buildings

  • Farm10
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings2
  • Barracks2
  • Keep2
  • Arcane Vault2
  • Arcane Sanctum2
  • Castle2
  • Town Hall1
  • Blacksmith1
  • Workshop1
  • Lumber Mill1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • Plating
  • Fragmentation Shards

Items

  • Scroll of Healing4
  • Scroll of Town Portal4
  • Lesser Clarity Potion2
  • Potion of Lesser Invulnerability2
  • Scroll of Regeneration1

Control groups

Group 123456
Set 220 13 7 6 4 3
Used 542 284 53 189 100 67
Actions by type
Right clicks
1502
Selections
709
Control group selections
1235
Control groups set
253
Build and train orders
162
Abilities
151
Basic commands
395
Item uses
2
Subgroup switches
0
Units removed from queue
2
Escape presses
3

Timeline

Human
11,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,875 5:13 7,750 10:26 11,625 15:39 15,500 20:52
Army4,925
Economy1,810
Production800
Technology1,255
Support3,025
Human
15,500

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,875 5:13 7,750 10:26 11,625 15:39 15,500 20:52
Army6,100
Economy1,810
Production1,120
Technology1,620
Support4,850
20:52 / 20:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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