Replay
  • HumanToD
    1. Archmage, level 6
    2. Naga Sea Witch, level 2
  • Night ElfCeron
    1. Demon Hunter, level 6
    2. Pit Lord, level 6
vs
Game length
00:19:50
Patch
1.32
Downloads
161
Tidehunters
Download map
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Feb 7, 2021 by Stowka
Game breakdown

ToD (ToD#2792)

191 APM

Heroes

  • ArchmageLevel 6
  • Naga Sea WitchLevel 2

Units

  • Peasant43
  • Footman23
  • Rifleman9
  • Priest5
  • Sorceress1

Buildings

  • Scout Tower15
  • Guard Tower10
  • Farm7
  • Arcane Tower6
  • Barracks2
  • Town Hall2
  • Lumber Mill2
  • Keep2
  • Altar of Kings1
  • Arcane Vault1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • DefendLevel 2
  • Lumber Harvesting

Items

  • Lesser Clarity Potion5
  • Scroll of Regeneration4
  • Potion of Healing4
  • Ivory Tower1
  • Mechanical Critter1

Control groups

Group 123456
Set 133 4 7 3 8 5
Used 412 12 21 261 219 99
Actions by type
Right clicks
1262
Selections
694
Control group selections
1024
Control groups set
160
Build and train orders
226
Abilities
23
Basic commands
243
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Ceron (Genos#11419)

148 APM

Heroes

  • Demon HunterLevel 6
  • Pit LordLevel 6

Units

  • Wisp28
  • Huntress19
  • Dryad12
  • Archer6

Buildings

  • Moon Well4
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of Wonders2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Ancient Protector1

Upgrades

  • Abolish Magic
  • Upgrade Moon GlaiveLevel 2
  • Strength of the Moon

Items

  • Potion of Healing7
  • Moonstone1
  • Lesser Clarity Potion1

Control groups

Group 12346
Set 66 8 13 1 2
Used 163 51 94 13 19
Actions by type
Right clicks
1277
Selections
885
Control group selections
340
Control groups set
90
Build and train orders
128
Abilities
86
Basic commands
81
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

HumanData incomplete
15,395

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,849 4:57 7,698 9:55 11,546 14:52 15,395 19:50
Army5,780
Economy3,995
Production650
Technology1,910
Support3,060

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
11,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,849 4:57 7,698 9:55 11,546 14:52 15,395 19:50
Army6,225
Economy1,680
Production640
Technology790
Support2,540

Partial spend: actions with unknown prices are excluded.

19:50 / 19:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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