Replay
  • HumanMartialSpirit
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 2
  • HumanLort rafau
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
vs
Game length
00:20:26
Patch
1.32
Downloads
15
Echo Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 26, 2021 by Stowka
Game breakdown

MartialSpirit (JieYanLing#1387)

262 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 2

Units

  • Peasant20
  • Footman14
  • Forest Troll Berserker6
  • Knight6
  • Priest5
  • Ogre Mauler4
  • Forest Troll Shadow Priest3
  • Mortar Team3
  • Sorceress3
  • Mud Golem2

Buildings

  • Farm11
  • Scout Tower5
  • Guard Tower5
  • Arcane Tower4
  • Altar of Kings2
  • Barracks2
  • Town Hall2
  • Keep2
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Sanctum1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 3
  • Priest TrainingLevel 2
  • Fragmentation ShardsLevel 2
  • FlareLevel 2
  • Animal War Training
  • Gunpowder
  • PlatingLevel 2

Items

  • Lesser Clarity Potion6
  • Scroll of Regeneration5
  • Potion of Mana3
  • Staff of Sanctuary1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Protection1

Control groups

Group 12345
Set 90 21 6 1 1
Used 540 470 186 1 0
Group 67890
Set 2 1 4 2 1
Used 3 9 109 89 71
Actions by type
Right clicks
1953
Selections
932
Control group selections
1478
Control groups set
129
Build and train orders
229
Abilities
47
Basic commands
458
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Lort rafau (muminiusz#2332)

168 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 4

Units

  • Peasant18
  • Footman8
  • Priest8
  • Knight6
  • Mortar Team4
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker1
  • Spell Breaker1

Buildings

  • Farm12
  • Arcane Vault3
  • Barracks2
  • Keep2
  • Altar of Kings1
  • Town Hall1
  • Scout Tower1
  • Arcane Tower1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1
  • Workshop1

Upgrades

  • Defend
  • SwordsLevel 3
  • Priest TrainingLevel 2
  • PlatingLevel 3
  • Animal War Training
  • Fragmentation Shards
  • Lumber Harvesting
  • Gunpowder
  • Flare

Items

  • Scroll of Healing4
  • Potion of Lesser Invulnerability2
  • Potion of Mana2
  • Staff of Sanctuary2
  • Boots of Speed1
  • Pendant of Energy1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 56 13 4 5
Used 421 158 164 134
Actions by type
Right clicks
1498
Selections
552
Control group selections
877
Control groups set
78
Build and train orders
201
Abilities
63
Basic commands
77
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

HumanData incomplete
18,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,655 5:06 9,310 10:13 13,965 15:19 18,620 20:26
Army8,585
Economy2,270
Production970
Technology1,855
Support4,940

Partial spend: actions with unknown prices are excluded.

Human
15,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,655 5:06 9,310 10:13 13,965 15:19 18,620 20:26
Army5,395
Economy1,735
Production790
Technology1,445
Support6,285
20:26 / 20:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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