Replay
  • UndeadHappy
    1. Death Knight, level 3
    2. Lich, level 1
vs
Game length
00:07:18
Patch
1.32
Downloads
68
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 26, 2021 by Stowka
Game breakdown

Happy (Happy#2384)

373 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 1

Units

  • Crypt Fiend5
  • Ghoul4
  • Acolyte3
  • Obsidian Statue1

Buildings

  • Ziggurat4
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Slaughterhouse1

Items

  • Rod of Necromancy2
  • Potion of Mana1

Control groups

Group 12345
Set 52 53 2 33 30
Used 348 182 45 154 241
Group 6790
Set 44 11 9 9
Used 1 0 1 0
Actions by type
Right clicks
861
Selections
453
Control group selections
972
Control groups set
243
Build and train orders
44
Abilities
16
Basic commands
106
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

TimberOwls (TimberOwls#2773)

274 APM

Heroes

  • ArchmageLevel 2

Units

  • Peasant23
  • Footman10

Buildings

  • Farm3
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Scout Tower1
  • Arcane Tower1
  • Keep1

Upgrades

  • Defend

Items

  • Boots of Speed1

Control groups

Group 123456
Set 12 1 4 6 2 1
Used 315 326 17 150 178 154
Actions by type
Right clicks
467
Selections
197
Control group selections
1140
Control groups set
26
Build and train orders
52
Abilities
1
Basic commands
77
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Undead
4,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,310 1:49 2,620 3:39 3,930 5:28 5,240 7:18
Army1,755
Economy225
Production520
Technology320
Support1,445
Human
5,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,310 1:49 2,620 3:39 3,930 5:28 5,240 7:18
Army1,350
Economy2,110
Production340
Technology540
Support900
7:18 / 7:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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