Replay
  • HumanInspired
    1. Archmage, level 6
    2. Goblin Alchemist, level 5
  • HumanTimberOwls
    1. Archmage, level 6
    2. Mountain King, level 6
vs
Game length
00:41:09
Patch
1.32
Downloads
34
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 26, 2021 by Stowka
Game breakdown

Inspired (Inspired#21581)

252 APM

Heroes

  • ArchmageLevel 6
  • Goblin AlchemistLevel 5

Units

  • Peasant19
  • Footman18
  • Spell Breaker14
  • Priest13
  • Sorceress2
  • Goblin Zeppelin1

Buildings

  • Farm12
  • Scout Tower5
  • Altar of Kings2
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Workshop1
  • Lumber Mill1

Upgrades

  • Defend
  • Priest Training
  • Sorceress Training
  • SwordsLevel 2
  • Plating

Items

  • Potion of Lesser Invulnerability2
  • Scroll of Regeneration1
  • Scroll of Healing1
  • Tome of Retraining1
  • Staff of Teleportation1
  • Boots of Speed1

Control groups

Group 123456
Set 98 17 8 6 1 1
Used 963 789 467 196 143 279
Actions by type
Right clicks
4263
Selections
1597
Control group selections
2837
Control groups set
131
Build and train orders
291
Abilities
273
Basic commands
782
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
22

TimberOwls (TimberOwls#2773)

268 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 6

Units

  • Peasant18
  • Spell Breaker13
  • Footman12
  • Priest8
  • Goblin Zeppelin1

Buildings

  • Farm13
  • Scout Tower6
  • Arcane Tower5
  • Arcane Vault4
  • Town Hall3
  • Arcane Sanctum3
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Keep1

Upgrades

  • Defend
  • Lumber Harvesting
  • Priest Training
  • Control Magic
  • Swords

Items

  • Lesser Clarity Potion5
  • Scroll of Regeneration3
  • Scroll of Healing3

Control groups

Group 1234567
Set 76 11 8 6 3 1 2
Used 2485 2822 87 188 208 183 32
Actions by type
Right clicks
1865
Selections
1981
Control group selections
6005
Control groups set
107
Build and train orders
200
Abilities
96
Basic commands
667
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Human
14,250

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,563 10:17 7,125 20:34 10,688 30:51 14,250 41:09
Army7,745
Economy1,425
Production960
Technology540
Support3,580
Human
13,765

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,563 10:17 7,125 20:34 10,688 30:51 14,250 41:09
Army5,735
Economy2,505
Production790
Technology895
Support3,840
41:09 / 41:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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