Replay
  • HumanTimberOwls
    1. Archmage, level 5
    2. Naga Sea Witch, level 3
  • Night ElfRennaissanse
    1. Beastmaster, level 4
    2. Demon Hunter, level 2
vs
Game length
00:12:42
Patch
1.32
Downloads
37
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 19, 2021 by Stowka
Game breakdown

TimberOwls (TimberOwls#2773)

258 APM

Heroes

  • ArchmageLevel 5
  • Naga Sea WitchLevel 3

Units

  • Peasant16
  • Footman10
  • Rifleman5
  • Forest Troll Shadow Priest3
  • Priest3
  • Forest Troll Berserker2
  • Ogre Mauler1

Buildings

  • Farm9
  • Barracks2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Defend
  • Lumber Harvesting
  • Long Rifles
  • Priest Training

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Dust of Appearance1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 35 7 2 6 3 2 2
Used 635 593 18 140 168 159 9
Actions by type
Right clicks
679
Selections
522
Control group selections
1722
Control groups set
57
Build and train orders
104
Abilities
13
Basic commands
117
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Rennaissanse (Inefable#21802)

193 APM

Heroes

  • BeastmasterLevel 4
  • Demon HunterLevel 2

Units

  • Wisp22
  • Archer4
  • Forest Troll Shadow Priest3
  • Dryad3
  • Forest Troll Berserker2
  • Mud Golem2
  • Ogre Mauler1

Buildings

  • Moon Well4
  • Tree of Life3
  • Ancient of Lore2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw Training

Items

  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234560
Set 2 11 18 2 1 1 2
Used 107 373 302 17 46 42 0
Actions by type
Right clicks
944
Selections
259
Control group selections
887
Control groups set
37
Build and train orders
84
Abilities
35
Basic commands
138
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
9,360

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,340 3:10 4,680 6:21 7,020 9:31 9,360 12:42
Army4,155
Economy1,585
Production800
Technology685
Support2,135
Nightelf
7,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,340 3:10 4,680 6:21 7,020 9:31 9,360 12:42
Army2,620
Economy2,340
Production640
Technology700
Support1,430
12:42 / 12:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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