Replay
  • UndeadHappy
    1. Death Knight, level 3
    2. Dark Ranger, level 2
vs
Game length
00:06:29
Patch
1.32
Downloads
75
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 12, 2021 by Stowka
Game breakdown

Happy (Happy#2384)

376 APM

Heroes

  • Death KnightLevel 3
  • Dark RangerLevel 2

Units

  • Ghoul5
  • Crypt Fiend4
  • Acolyte3
  • Obsidian Statue1

Buildings

  • Ziggurat4
  • Slaughterhouse2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1

Items

  • Rod of Necromancy1
  • Circlet of Nobility1

Control groups

Group 12345
Set 34 44 1 28 24
Used 387 123 30 194 203
Group 6790
Set 28 6 6 6
Used 3 0 2 0
Actions by type
Right clicks
686
Selections
403
Control group selections
942
Control groups set
177
Build and train orders
47
Abilities
15
Basic commands
133
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Speedyrogue (SpeedyRogue#2161377)

71 APM

Heroes

  • ArchmageLevel 2

Units

  • Peasant8
  • Footman5
  • Rifleman4

Buildings

  • Farm5
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Gunpowder
  • Armor

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 1345
Set 10 4 1 1
Used 51 8 1 1
Actions by type
Right clicks
229
Selections
83
Control group selections
61
Control groups set
16
Build and train orders
37
Abilities
3
Basic commands
0
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Undead
4,235

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,059 1:37 2,118 3:14 3,176 4:51 4,235 6:29
Army1,660
Economy225
Production660
Technology420
Support1,270
Human
3,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,059 1:37 2,118 3:14 3,176 4:51 4,235 6:29
Army1,495
Economy600
Production340
Technology390
Support1,070
6:29 / 6:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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