Replay
  • Night ElfSaiDe
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 5
    3. Demon Hunter, level 4
  • HumanToD
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
vs
Game length
00:25:45
Patch
1.32
Downloads
98
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 5, 2021 by Stowka
Game breakdown

SaiDe (SaiDe#2726)

290 APM

Heroes

  • Keeper of the GroveLevel 5
  • Pandaren BrewmasterLevel 5
  • Demon HunterLevel 4

Units

  • Wisp49
  • Dryad9
  • Druid of the Claw8
  • Archer4
  • Faerie Dragon4
  • Chimaera4
  • Hippogryph2
  • Goblin Shredder1
  • Mountain Giant1

Buildings

  • Moon Well9
  • Ancient of Wonders5
  • Ancient of Lore2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1
  • Chimaera Roost1
  • Ancient Protector1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3
  • Mark of the Claw
  • Well Spring
  • Hardened Skin
  • Resistant Skin
  • Nature's Blessing

Items

  • Scroll of Healing6
  • Orb of Venom2
  • Staff of Preservation2
  • Potion of Healing1
  • Anti-magic Potion1
  • Potion of Mana1
  • Scroll of Protection1

Control groups

Group 1234
Set 121 129 5 10
Used 1309 969 328 281
Group 5890
Set 1 2 1 1
Used 275 7 3 16
Actions by type
Right clicks
1990
Selections
1148
Control group selections
3188
Control groups set
270
Build and train orders
211
Abilities
297
Basic commands
266
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
11

ToD (ToD#2792)

251 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 3

Units

  • Peasant21
  • Footman19
  • Flying Machine14
  • Knight12
  • Priest6
  • Sorceress5
  • Mortar Team4
  • Spell Breaker2

Buildings

  • Farm14
  • Workshop4
  • Scout Tower3
  • Barracks2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Guard Tower1
  • Castle1

Upgrades

  • Defend
  • SwordsLevel 2
  • PlatingLevel 3
  • Priest TrainingLevel 2
  • Animal War Training
  • Fragmentation Shards
  • Gunpowder
  • Flak Cannons
  • Sorceress TrainingLevel 2
  • Flare

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion3
  • Potion of Lesser Invulnerability3
  • Scroll of Healing3
  • Scroll of Town Portal2
  • Scroll of Protection2
  • Staff of Sanctuary2
  • Dust of Appearance1
  • Potion of Healing1

Control groups

Group 1234567
Set 128 22 25 6 10 8 2
Used 791 364 187 293 298 176 0
Actions by type
Right clicks
2036
Selections
1107
Control group selections
2109
Control groups set
201
Build and train orders
304
Abilities
88
Basic commands
498
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
10

Timeline

Nightelf
19,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,146 6:26 10,293 12:52 15,439 19:18 20,585 25:45
Army6,850
Economy3,280
Production1,080
Technology1,150
Support6,790
Human
20,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,146 6:26 10,293 12:52 15,439 19:18 20,585 25:45
Army9,640
Economy1,960
Production1,360
Technology1,365
Support6,260
25:45 / 25:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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