Replay
  • UndeadSheik
    1. Crypt Lord, level 5
    2. Death Knight, level 4
    3. Lich, level 3
  • HumanThorZaIN
    1. Archmage, level 6
    2. Mountain King, level 5
    3. Paladin, level 5
vs
Game length
00:49:36
Patch
1.32
Downloads
83
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 5, 2021 by Stowka
Game breakdown

Sheik (sheik#2417)

334 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 4
  • LichLevel 3

Units

  • Acolyte16
  • Crypt Fiend13
  • Abomination10
  • Ghoul9
  • Obsidian Statue9
  • Goblin Shredder3
  • Gargoyle1

Buildings

  • Ziggurat9
  • Crypt4
  • Nerubian Tower4
  • Altar of Darkness3
  • Tomb of Relics2
  • Spirit Tower2
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Destroyer Form
  • Creature AttackLevel 3
  • Web
  • Disease Cloud
  • BurrowLevel 2

Items

  • Potion of Mana9
  • Scroll of Town Portal6
  • Rod of Necromancy3
  • Potion of Lesser Invulnerability2
  • Potion of Greater Mana2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Scroll of Healing1
  • Potion of Healing1

Control groups

Group 123456
Set 130 16 14 12 9 2
Used 2112 656 1265 154 136 2
Actions by type
Right clicks
4284
Selections
2074
Control group selections
4325
Control groups set
183
Build and train orders
326
Abilities
186
Basic commands
407
Item uses
22
Subgroup switches
0
Units removed from queue
1
Escape presses
6

ThorZaIN (ThorZaIN#1694)

224 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 5
  • PaladinLevel 5

Units

  • Peasant29
  • Flying Machine26
  • Priest8
  • Footman7
  • Spell Breaker7
  • Sorceress7

Buildings

  • Farm9
  • Scout Tower4
  • Arcane Vault3
  • Guard Tower3
  • Altar of Kings2
  • Arcane Tower2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Town Hall1
  • Workshop1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Flak CannonsLevel 2
  • PlatingLevel 2
  • Sorceress TrainingLevel 2
  • SwordsLevel 2
  • Flying Machine Bombs
  • Control Magic

Items

  • Lesser Clarity Potion7
  • Scroll of Town Portal4
  • Scroll of Healing4
  • Potion of Mana3
  • Potion of Lesser Invulnerability2
  • Staff of Teleportation1
  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Potion of Healing1

Control groups

Group 12345
Set 73 26 31 1 2
Used 688 579 311 180 80
Group 6890
Set 1 5 2 2
Used 57 35 137 184
Actions by type
Right clicks
2708
Selections
1713
Control group selections
2251
Control groups set
143
Build and train orders
328
Abilities
249
Basic commands
499
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

UndeadData incomplete
22,490

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,623 12:24 11,245 24:48 16,868 37:12 22,490 49:36
Army9,375
Economy1,200
Production1,480
Technology1,735
Support8,700

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
19,070

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,623 12:24 11,245 24:48 16,868 37:12 22,490 49:36
Army7,215
Economy2,560
Production960
Technology1,355
Support6,980

Partial spend: actions with unknown prices are excluded.

49:36 / 49:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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