Replay
  • HumanHawK
    1. Mountain King, level 7
    2. Blood Mage, level 3
    3. Paladin, level 3
  • Night ElfAjk
    1. Dark Ranger, level 10
vs
Game length
00:35:34
Patch
1.32
Downloads
191
Terenas Stand LV
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 4, 2021 by x3-DemoN
Game breakdown

HawK (HawK#2797)

227 APM

Heroes

  • Mountain KingLevel 7
  • Blood MageLevel 3
  • PaladinLevel 3

Units

  • Peasant28
  • Gryphon Rider15
  • Footman6
  • Siege Engine4
  • Mortar Team4
  • Forest Troll Shadow Priest2
  • Siege Engine2
  • Knight2
  • Forest Troll Berserker1
  • Goblin Shredder1
  • Rifleman1
  • Dragonhawk Rider1

Buildings

  • Scout Tower13
  • Farm10
  • Guard Tower6
  • Arcane Tower4
  • Arcane Vault3
  • Town Hall3
  • Workshop3
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Blacksmith1
  • Keep1
  • Castle1
  • Cannon Tower1

Upgrades

  • Defend
  • GunpowderLevel 3
  • PlatingLevel 3
  • MasonryLevel 3
  • Storm Hammers
  • Animal War Training
  • Barrage
  • SwordsLevel 2
  • ArmorLevel 3
  • Fragmentation Shards

Items

  • Lesser Clarity Potion9
  • Scroll of Regeneration5
  • Potion of Healing3
  • Scroll of Town Portal1
  • Potion of Mana1
  • Staff of Sanctuary1

Control groups

Group 1234
Set 136 50 17 16
Used 1605 931 266 239
Group 5678
Set 4 4 7 1
Used 181 50 31 40
Actions by type
Right clicks
2785
Selections
1792
Control group selections
3343
Control groups set
235
Build and train orders
218
Abilities
131
Basic commands
332
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Ajk (SPXAjk5#2218)

152 APM

Heroes

  • Dark RangerLevel 10

Units

  • Wisp26
  • Dryad12
  • Druid of the Claw7
  • Archer5
  • Hippogryph4
  • Druid of the Talon4
  • Goblin Shredder1
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1
  • Mountain Giant1

Buildings

  • Moon Well15
  • Tree of Life4
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of Wind2
  • Ancient of War1
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Druid of the Claw TrainingLevel 3
  • Strength of the WildLevel 3
  • Abolish MagicLevel 2
  • UltravisionLevel 2
  • Reinforced HidesLevel 3
  • Druid of the Talon TrainingLevel 3
  • Nature's Blessing
  • Mark of the Talon
  • Mark of the Claw
  • Well Spring
  • Hardened Skin
  • Resistant Skin

Items

  • Scroll of Town Portal4
  • Lesser Clarity Potion4
  • Moonstone4
  • Potion of Lesser Invulnerability3
  • Scroll of Healing2
  • Potion of Invisibility2
  • Staff of Preservation1
  • Potion of Mana1
  • Scroll of Protection1

Control groups

Group 123
Set 89 45 7
Used 1044 721 161
Actions by type
Right clicks
2008
Selections
911
Control group selections
1926
Control groups set
141
Build and train orders
267
Abilities
105
Basic commands
551
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

HumanData incomplete
20,740

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,185 9:44 10,370 19:29 15,555 29:13 20,740 38:58
Army8,025
Economy3,255
Production1,040
Technology2,050
Support6,370

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
20,300

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,185 9:44 10,370 19:29 15,555 29:13 20,740 38:58
Army6,560
Economy2,920
Production940
Technology1,825
Support8,055

Partial spend: actions with unknown prices are excluded.

38:58 / 38:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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