Replay
  • OrcCoopeR
    1. Blademaster, level 3
    2. Shadow Hunter, level 1
  • OrcLuTr
    1. Far Seer, level 2
    2. Tauren Chieftain, level 1
vs
Game length
00:07:23
Patch
1.32
Downloads
38
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Dec 23, 2020 by Stowka
Game breakdown

CoopeR (CoopeR#22402)

202 APM

Heroes

  • BlademasterLevel 3
  • Shadow HunterLevel 1

Units

  • Peon7
  • Grunt3
  • Spirit Walker2
  • Raider1

Buildings

  • Orc Burrow4
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Tauren Totem1
  • Beastiary1
  • War Mill1

Upgrades

  • Ensnare
  • Spirit Walker Training

Items

  • Healing Salve4
  • Scroll of Speed2
  • Circlet of Nobility1
  • Lesser Clarity Potion1

Control groups

Group 1237890
Set 29 10 9 1 24 1 1
Used 166 56 21 14 144 188 147
Actions by type
Right clicks
365
Selections
148
Control group selections
736
Control groups set
75
Build and train orders
47
Abilities
20
Basic commands
72
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

LuTr (LuTr#21631)

126 APM

Heroes

  • Far SeerLevel 2
  • Tauren ChieftainLevel 1

Units

  • Peon8
  • Grunt7

Buildings

  • Orc Burrow4
  • Voodoo Lounge4
  • Barracks2
  • Altar of Storms1
  • Stronghold1
  • War Mill1

Upgrades

  • Berserker Strength

Items

  • Healing Salve2

Control groups

Group 1345
Set 9 2 1 1
Used 27 18 13 0
Actions by type
Right clicks
412
Selections
264
Control group selections
58
Control groups set
13
Build and train orders
46
Abilities
3
Basic commands
101
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Orc
4,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,130 1:50 2,260 3:41 3,390 5:32 4,520 7:23
Army1,170
Economy525
Production640
Technology365
Support1,820
Orc
4,470

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,130 1:50 2,260 3:41 3,390 5:32 4,520 7:23
Army1,400
Economy600
Production540
Technology365
Support1,565
7:23 / 7:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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