Replay
  • UndeadLabyRinth
    1. Death Knight, level 6
    2. Lich, level 6
    3. Dark Ranger, level 4
  • OrcLin Guagua
    1. Far Seer, level 6
    2. Tauren Chieftain, level 6
vs
Game length
00:37:42
Patch
1.32
Downloads
219
Concealed Hill
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Dec 26, 2020 by Stowka
Game breakdown

LabyRinth (LabyRinthzZ)

223 APM

Heroes

  • Death KnightLevel 6
  • LichLevel 6
  • Dark RangerLevel 4

Units

  • Acolyte28
  • Obsidian Statue14
  • Crypt Fiend11
  • Ghoul8
  • Banshee6

Buildings

  • Ziggurat8
  • Nerubian Tower2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1
  • Spirit Tower1

Upgrades

  • Ghoul Frenzy
  • Destroyer FormLevel 2
  • Web
  • Creature Carapace
  • Burrow
  • Banshee TrainingLevel 4
  • Creature Attack

Items

  • Potion of Mana7
  • Scroll of Town Portal5
  • Rod of Necromancy4
  • Potion of Lesser Invulnerability3
  • Orb of Corruption1
  • Scroll of Healing1
  • Staff of Teleportation1
  • Potion of Healing1

Control groups

Group 12345
Set 98 12 4 13 10
Used 1399 601 126 587 9
Group 7890
Set 2 3 5 16
Used 13 69 137 91
Actions by type
Right clicks
2830
Selections
1539
Control group selections
3032
Control groups set
163
Build and train orders
241
Abilities
241
Basic commands
417
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Lin Guagua (太极马保国)

259 APM

Heroes

  • Far SeerLevel 6
  • Tauren ChieftainLevel 6

Units

  • Raider20
  • Peon17
  • Wind Rider9
  • Shaman7
  • Grunt4
  • Troll Witch Doctor2
  • Goblin Zeppelin1
  • Goblin Shredder1

Buildings

  • Watch Tower17
  • Orc Burrow5
  • Voodoo Lounge2
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Fortress1
  • War Mill1
  • Spirit Lodge1

Upgrades

  • PillageLevel 2
  • Reinforced Defenses
  • Envenomed Spears
  • Ensnare
  • Melee Weapons
  • ArmorLevel 2
  • War Drums Damage Increase
  • Ranged WeaponsLevel 2
  • Shaman TrainingLevel 2

Items

  • Lesser Clarity Potion15
  • Scroll of Speed12
  • Healing Salve11
  • Scroll of Town Portal11
  • Potion of Mana5
  • Potion of Lesser Invulnerability4
  • Potion of Healing4
  • Potion of Invisibility2
  • Tiny Great Hall2
  • Scroll of Healing2
  • Dust of Appearance1
  • Tome of Retraining1
  • Staff of Teleportation1
  • Orb of Lightning1

Control groups

Group 123456
Set 396 97 51 6 4 2
Used 1295 652 321 320 2 4
Actions by type
Right clicks
4063
Selections
1876
Control group selections
2594
Control groups set
556
Build and train orders
326
Abilities
281
Basic commands
100
Item uses
19
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

UndeadData incomplete
18,615

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,750 9:27 13,500 18:55 20,250 28:22 27,000 37:50
Army7,055
Economy2,325
Production675
Technology1,390
Support7,170

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
27,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,750 9:27 13,500 18:55 20,250 28:22 27,000 37:50
Army8,600
Economy1,275
Production800
Technology1,040
Support15,285

Partial spend: actions with unknown prices are excluded.

37:50 / 37:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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