Replay
  • HumanMisterWinner
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Paladin, level 3
  • UndeadSDmK
    1. Death Knight, level 6
    2. Lich, level 5
    3. Dreadlord, level 4
vs
Game length
00:34:19
Patch
1.32
Downloads
107
Amazonia
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Dec 17, 2020 by x3-DemoN
Game breakdown

MisterWinner (MisterWinner#21670)

206 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 4
  • PaladinLevel 3

Units

  • Flying Machine19
  • Gryphon Rider12
  • Peasant8
  • Footman5
  • Knight2
  • Goblin Shredder1

Buildings

  • Farm14
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Flak Cannons
  • Storm Hammers
  • Animal War TrainingLevel 2
  • Swords
  • Gunpowder

Items

  • Scroll of Regeneration4
  • Staff of Sanctuary1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Potion of Healing1

Control groups

Group 123456
Set 266 62 25 12 2 3
Used 841 376 198 158 318 122
Actions by type
Right clicks
2628
Selections
1174
Control group selections
2013
Control groups set
370
Build and train orders
224
Abilities
125
Basic commands
445
Item uses
26
Subgroup switches
0
Units removed from queue
3
Escape presses
0

SDmK (SDmK#2972)

228 APM

Heroes

  • Death KnightLevel 6
  • LichLevel 5
  • DreadlordLevel 4

Units

  • Crypt Fiend11
  • Banshee10
  • Ghoul9
  • Obsidian Statue7
  • Acolyte4

Buildings

  • Ziggurat7
  • Slaughterhouse2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Web
  • Disease Cloud
  • Banshee TrainingLevel 2
  • Burrow
  • Creature AttackLevel 3
  • Creature CarapaceLevel 2

Items

  • Rod of Necromancy4
  • Potion of Lesser Invulnerability3
  • Orb of Corruption1
  • Scroll of Protection1

Control groups

Group 1234
Set 267 28 15 3
Used 851 535 164 328
Group 5678
Set 2 5 2 4
Used 207 248 61 1
Actions by type
Right clicks
2660
Selections
1626
Control group selections
2395
Control groups set
326
Build and train orders
136
Abilities
326
Basic commands
306
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

HumanData incomplete
12,200

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,219 8:34 6,438 17:09 9,656 25:44 12,875 34:19
Army6,800
Economy600
Production760
Technology1,100
Support2,940

Partial spend: actions with unknown prices are excluded.

Undead
12,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,219 8:34 6,438 17:09 9,656 25:44 12,875 34:19
Army6,395
Economy300
Production815
Technology1,245
Support4,120
34:19 / 34:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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