Replay
  • Night ElfIllisori
    1. Priestess of the Moon, level 4
  • Night ElfNickMoris
    1. Demon Hunter, level 2
    2. Naga Sea Witch, level 1
vs
Game length
00:09:00
Patch
1.32
Downloads
40
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Dec 17, 2020 by x3-DemoN
Game breakdown

Illisori (Illisori#2201)

115 APM

Heroes

  • Priestess of the MoonLevel 4

Units

  • Wisp14
  • Huntress4
  • Glaive Thrower4
  • Archer1
  • Goblin Zeppelin1

Buildings

  • Moon Well5
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Strength of the MoonLevel 2
  • Moon Armor

Items

  • Dust of Appearance1
  • Scroll of Healing1

Control groups

Group 12
Set 4 3
Used 53 34
Actions by type
Right clicks
501
Selections
236
Control group selections
87
Control groups set
7
Build and train orders
48
Abilities
17
Basic commands
113
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

NickMoris (NickMoris#2472)

124 APM

Heroes

  • Demon HunterLevel 2
  • Naga Sea WitchLevel 1

Units

  • Wisp12
  • Archer6
  • Dryad4

Buildings

  • Moon Well3
  • Ancient Protector2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Items

  • Boots of Speed1

Control groups

Group 13567
Set 87 2 7 9 9
Used 86 5 2 28 31
Actions by type
Right clicks
601
Selections
170
Control group selections
152
Control groups set
114
Build and train orders
33
Abilities
5
Basic commands
0
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
5,245

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,311 2:15 2,623 4:30 3,934 6:45 5,245 9:00
Army1,990
Economy840
Production480
Technology50
Support1,885
Nightelf
4,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,311 2:15 2,623 4:30 3,934 6:45 5,245 9:00
Army1,360
Economy720
Production640
Technology320
Support1,270
9:00 / 9:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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