Replay
  • HumanThorZaIN
    1. Archmage, level 5
    2. Naga Sea Witch, level 3
  • HumanJohnnyCage
    1. Archmage, level 5
    2. Mountain King, level 5
vs
Game length
00:15:57
Patch
1.32
Downloads
44
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Dec 13, 2020 by Stowka
Game breakdown

ThorZaIN (ThorZaIN#1694)

230 APM

Heroes

  • ArchmageLevel 5
  • Naga Sea WitchLevel 3

Units

  • Peasant22
  • Footman8
  • Priest7
  • Spell Breaker7

Buildings

  • Farm11
  • Arcane Sanctum3
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • Control Magic
  • PlatingLevel 2

Items

  • Scroll of Town Portal2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 1245890
Set 73 17 1 1 3 2 2
Used 291 183 144 51 11 94 121
Actions by type
Right clicks
1197
Selections
974
Control group selections
895
Control groups set
99
Build and train orders
143
Abilities
107
Basic commands
168
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
5

JohnnyCage (Boyka#22818)

353 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5

Units

  • Peasant19
  • Footman9
  • Spell Breaker8
  • Priest7
  • Goblin Shredder2
  • Goblin Zeppelin1

Buildings

  • Farm7
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • Priest Training
  • Control Magic
  • SwordsLevel 2
  • Plating

Items

  • Boots of Speed1
  • Scroll of Regeneration1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 67 9 3 2
Used 959 714 618 71
Group 5678
Set 12 1 1 2
Used 53 7 1 0
Actions by type
Right clicks
1464
Selections
1040
Control group selections
2423
Control groups set
97
Build and train orders
132
Abilities
81
Basic commands
309
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
10,290

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,574 3:59 5,148 7:58 7,721 11:57 10,295 15:57
Army3,530
Economy2,035
Production970
Technology535
Support3,220
Human
10,295

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,574 3:59 5,148 7:58 7,721 11:57 10,295 15:57
Army4,870
Economy1,810
Production820
Technology535
Support2,260
15:57 / 15:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays