Replay
  • OrcHitman
    1. Far Seer, level 3
    2. Tauren Chieftain, level 3
  • HumanCrunCher
    1. Blood Mage, level 2
    2. Paladin, level 1
vs
Game length
00:09:55
Patch
1.32
Downloads
64
Amazonia
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Dec 13, 2020 by Stowka
Game breakdown

Hitman (Ethereal#1992)

237 APM

Heroes

  • Far SeerLevel 3
  • Tauren ChieftainLevel 3

Units

  • Peon7
  • Grunt5
  • Shaman3
  • Raider3

Buildings

  • Orc Burrow5
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Spirit Lodge1
  • Beastiary1
  • War Mill1

Upgrades

  • Ensnare
  • Shaman Training
  • Berserker Strength
  • Pillage

Items

  • Healing Salve5
  • Lesser Clarity Potion3
  • Scroll of Speed2

Control groups

Group 1234
Set 31 7 3 5
Used 88 96 384 288
Actions by type
Right clicks
681
Selections
341
Control group selections
856
Control groups set
46
Build and train orders
171
Abilities
23
Basic commands
151
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

CrunCher (CrunCher#1245)

240 APM

Heroes

  • Blood MageLevel 2
  • PaladinLevel 1

Units

  • Peasant10
  • Footman8
  • Rifleman8
  • Priest3

Buildings

  • Farm7
  • Altar of Kings2
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Armor
  • Gunpowder

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Staff of Teleportation1

Control groups

Group 123567
Set 23 7 3 2 1 1
Used 195 126 40 79 53 76
Actions by type
Right clicks
956
Selections
534
Control group selections
569
Control groups set
37
Build and train orders
94
Abilities
33
Basic commands
63
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Orc
5,645

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,621 2:28 3,243 4:57 4,864 7:26 6,485 9:55
Army1,930
Economy525
Production655
Technology490
Support2,045
Human
6,485

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,621 2:28 3,243 4:57 4,864 7:26 6,485 9:55
Army3,125
Economy750
Production670
Technology390
Support1,550
9:55 / 9:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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