Replay
  • UndeadWFZ
    1. Death Knight, level 7
    2. Lich, level 6
  • Night ElfLawLiet
    1. Keeper of the Grove, level 5
    2. Demon Hunter, level 6
vs
Game length
00:36:54
Patch
1.32
Downloads
290
Northern Isles
Highlight
Gold highlight
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Dec 4, 2020 by Stowka
Game breakdown

WFZ (WGLWFZ)

224 APM

Heroes

  • Death KnightLevel 7
  • LichLevel 6

Units

  • Abomination13
  • Ghoul11
  • Acolyte10
  • Crypt Fiend8
  • Obsidian Statue4
  • Goblin Sapper3
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Meatwagon1

Buildings

  • Ziggurat12
  • Tomb of Relics2
  • Graveyard2
  • Nerubian Tower2
  • Spirit Tower2
  • Slaughterhouse2
  • Altar of Darkness1
  • Crypt1
  • Halls of the Dead1
  • Necropolis1
  • Black Citadel1
  • Sacrificial Pit1

Upgrades

  • Creature AttackLevel 3
  • Unholy Strength
  • Unholy Armor
  • Destroyer Form
  • Burrow
  • Web
  • Disease Cloud
  • Creature Carapace

Items

  • Scroll of Town Portal9
  • Rod of Necromancy4
  • Scroll of Healing4
  • Potion of Mana2
  • Sacrificial Skull1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Orb of Corruption1
  • Claws of Attack +61
  • Potion of Healing1
  • Potion of Greater Healing1

Control groups

Group 12345
Set 83 42 30 25 45
Used 1110 105 473 10 17
Actions by type
Right clicks
3617
Selections
1816
Control group selections
1715
Control groups set
225
Build and train orders
222
Abilities
217
Basic commands
430
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
7

LawLiet (WGLLawliet)

243 APM

Heroes

  • Keeper of the GroveLevel 5
  • Demon HunterLevel 6

Units

  • Wisp44
  • Dryad9
  • Hippogryph8
  • Archer6
  • Druid of the Claw5
  • Faerie Dragon4
  • Mountain Giant3

Buildings

  • Moon Well8
  • Ancient of War5
  • Tree of Life5
  • Ancient of Lore2
  • Chimaera Roost2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3
  • Nature's Blessing
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Hardened Skin
  • Mark of the Claw
  • Ultravision

Items

  • Scroll of Town Portal5
  • Potion of Lesser Invulnerability3
  • Staff of Preservation2
  • Moonstone2
  • Lesser Clarity Potion2
  • Scroll of Healing1
  • Orb of Venom1
  • Legion Doom-Horn1
  • Healing Wards1
  • Dust of Appearance1

Control groups

Group 123456
Set 148 29 13 18 7 1
Used 1238 625 425 171 55 19
Actions by type
Right clicks
3049
Selections
1843
Control group selections
2533
Control groups set
216
Build and train orders
267
Abilities
266
Basic commands
735
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
16

Timeline

Undead
21,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,415 9:13 10,830 18:27 16,245 27:40 21,660 36:54
Army8,450
Economy975
Production735
Technology1,535
Support9,965
Nightelf
20,825

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,415 9:13 10,830 18:27 16,245 27:40 21,660 36:54
Army6,310
Economy4,340
Production1,670
Technology1,100
Support7,405
36:54 / 36:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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