Replay
  • UndeadCement
    1. Crypt Lord, level 6
    2. Death Knight, level 4
    3. Lich, level 4
  • HumanAg3nt
    1. Mountain King, level 7
    2. Blood Mage, level 5
    3. Paladin, level 5
vs
Game length
00:34:30
Patch
1.32
Downloads
107
Terenas Stand LV
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Dec 3, 2020 by Stowka
Game breakdown

Cement (Reinforcement-)

186 APM

Heroes

  • Crypt LordLevel 6
  • Death KnightLevel 4
  • LichLevel 4

Units

  • Acolyte35
  • Ghoul16
  • Crypt Fiend16
  • Banshee14
  • Obsidian Statue6
  • Abomination2
  • Necromancer1
  • Mud Golem1

Buildings

  • Ziggurat11
  • Nerubian Tower4
  • Crypt2
  • Necropolis2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Spirit Tower1
  • Slaughterhouse1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Web
  • Creature AttackLevel 3
  • Burrow
  • Banshee TrainingLevel 2
  • Destroyer Form
  • Creature CarapaceLevel 2
  • Disease Cloud

Items

  • Potion of Mana5
  • Rod of Necromancy3
  • Scroll of Healing3
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal3
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Orb of Corruption1
  • Potion of Healing1

Control groups

Group 1234
Set 107 41 4 1
Used 569 386 164 172
Actions by type
Right clicks
2341
Selections
1576
Control group selections
1291
Control groups set
153
Build and train orders
315
Abilities
147
Basic commands
491
Item uses
19
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Ag3nt (ag3nt#21617)

189 APM

Heroes

  • Mountain KingLevel 8
  • Blood MageLevel 5
  • PaladinLevel 5

Units

  • Peasant16
  • Gryphon Rider16
  • Footman7
  • Dragonhawk Rider6
  • Forest Troll Shadow Priest3
  • Goblin Shredder2
  • Goblin Zeppelin2
  • Goblin Sapper1

Buildings

  • Farm10
  • Scout Tower10
  • Arcane Tower5
  • Guard Tower4
  • Gryphon Aviary3
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Masonry
  • SwordsLevel 3
  • ArmorLevel 4
  • Animal War Training
  • Storm Hammers
  • Cloud

Items

  • Lesser Clarity Potion12
  • Scroll of Healing7
  • Scroll of Town Portal5
  • Potion of Lesser Invulnerability5
  • Scroll of Regeneration3
  • Potion of Healing3
  • Potion of Mana3
  • Staff of Teleportation1
  • Boots of Speed1
  • Staff of Sanctuary1

Control groups

Group 1234
Set 73 21 2 2
Used 724 350 2 50
Group 5790
Set 3 7 3 12
Used 92 69 162 209
Actions by type
Right clicks
2693
Selections
1199
Control group selections
1658
Control groups set
123
Build and train orders
288
Abilities
219
Basic commands
205
Item uses
36
Subgroup switches
0
Units removed from queue
2
Escape presses
9

Timeline

Undead
22,610

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,669 8:37 11,338 17:15 17,006 25:52 22,675 34:30
Army9,500
Economy3,075
Production875
Technology1,590
Support7,570
HumanData incomplete
22,675

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,669 8:37 11,338 17:15 17,006 25:52 22,675 34:30
Army8,655
Economy1,970
Production760
Technology1,610
Support9,680

Partial spend: actions with unknown prices are excluded.

34:30 / 34:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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