Replay
  • Human淹死的Fish
    1. Archmage, level 4
    2. Mountain King, level 4
  • HumanYumiko
    1. Archmage, level 5
    2. Mountain King, level 5
vs
Game length
00:15:28
Patch
1.32
Downloads
44
Turtle Rock
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Nov 23, 2020 by Stowka
Game breakdown

淹死的Fish (淹死的Fish)

332 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 4

Units

  • Peasant20
  • Spell Breaker8
  • Footman7
  • Priest7

Buildings

  • Farm9
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Keep2
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • Control Magic
  • Swords
  • PlatingLevel 2

Items

  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 45 9 5 2
Used 507 150 659 695
Actions by type
Right clicks
1482
Selections
1143
Control group selections
2011
Control groups set
61
Build and train orders
116
Abilities
49
Basic commands
189
Item uses
6
Subgroup switches
0
Units removed from queue
8
Escape presses
0

Yumiko (虎牙Yumiko)

356 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5

Units

  • Peasant24
  • Spell Breaker9
  • Footman8
  • Priest7

Buildings

  • Farm10
  • Altar of Kings4
  • Scout Tower3
  • Arcane Tower3
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • Control Magic
  • Lumber Harvesting
  • SwordsLevel 3
  • PlatingLevel 4

Items

  • Scroll of Regeneration2
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1234567
Set 78 11 26 22 31 6 2
Used 570 280 272 96 379 303 1
Actions by type
Right clicks
1886
Selections
869
Control group selections
1901
Control groups set
176
Build and train orders
265
Abilities
58
Basic commands
257
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

Human
10,165

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,746 3:52 5,493 7:44 8,239 11:36 10,985 15:28
Army3,610
Economy1,885
Production820
Technology855
Support2,995
HumanData incomplete
10,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,746 3:52 5,493 7:44 8,239 11:36 10,985 15:28
Army3,960
Economy2,185
Production1,180
Technology605
Support3,055

Partial spend: actions with unknown prices are excluded.

15:28 / 15:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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