Replay
  • Night ElfRcknew
    1. Warden, level 2
vs
Game length
00:07:33
Patch
1.32
Downloads
35
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Nov 16, 2020 by Stowka
Game breakdown

Photonman24 (Photonman24#1125)

104 APM

Heroes

  • Crypt LordLevel 1

Units

  • Ghoul7
  • Crypt Fiend5
  • Acolyte3

Buildings

  • Ziggurat5
  • Crypt2
  • Graveyard2
  • Nerubian Tower2
  • Altar of Darkness1
  • Tomb of Relics1

Upgrades

  • Cannibalize

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 1246
Set 28 2 3 1
Used 61 9 26 0
Actions by type
Right clicks
331
Selections
190
Control group selections
96
Control groups set
34
Build and train orders
49
Abilities
3
Basic commands
40
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Rcknew (Rcknew#1447)

202 APM

Heroes

  • WardenLevel 2

Units

  • Wisp17
  • Archer6

Buildings

  • Moon Well3
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Items

  • Potion of Healing1
  • Potion of Mana1
  • Moonstone1

Control groups

Group 124579
Set 1 8 7 3 1 2
Used 256 165 5 46 30 23
Actions by type
Right clicks
697
Selections
162
Control group selections
525
Control groups set
22
Build and train orders
52
Abilities
23
Basic commands
4
Item uses
0
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Timeline

UndeadData incomplete
4,580

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,145 1:53 2,290 3:46 3,435 5:39 4,580 7:33
Army1,915
Economy225
Production580
Technology200
Support1,660

Partial spend: actions with unknown prices are excluded.

Nightelf
4,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,145 1:53 2,290 3:46 3,435 5:39 4,580 7:33
Army780
Economy1,020
Production640
Technology320
Support1,330
7:33 / 7:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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