Replay
  • Night ElfReseT
    1. Keeper of the Grove, level 3
    2. Goblin Alchemist, level 3
  • OrcArgus
    1. Blademaster, level 2
vs
Game length
00:08:51
Patch
1.32
Downloads
23
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Nov 16, 2020 by Stowka
Game breakdown

ReseT (VNGReseT#1417)

253 APM

Heroes

  • Keeper of the GroveLevel 4
  • Goblin AlchemistLevel 3

Units

  • Wisp16
  • Archer5
  • Huntress5

Buildings

  • Moon Well4
  • Ancient of War2
  • Tree of Ages2
  • Altar of Elders1
  • Ancient of Wonders1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • Ultravision
  • Strength of the MoonLevel 2
  • Sentinel
  • Upgrade Moon Glaive
  • Moon Armor
  • Improved Bows

Control groups

Group 123456
Set 13 1 3 1 2 1
Used 288 226 12 203 261 151
Actions by type
Right clicks
768
Selections
180
Control group selections
1141
Control groups set
21
Build and train orders
54
Abilities
30
Basic commands
8
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Argus (ARGUS#11326)

61 APM

Heroes

  • BlademasterLevel 2

Units

  • Grunt10
  • Peon5

Buildings

  • Orc Burrow3
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1

Items

  • Healing Salve1

Control groups

Group 12
Set 6 1
Used 19 1
Actions by type
Right clicks
289
Selections
98
Control group selections
20
Control groups set
7
Build and train orders
24
Abilities
13
Basic commands
61
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
5,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,454 2:12 2,908 4:25 4,361 6:38 5,815 8:51
Army1,625
Economy1,300
Production480
Technology940
Support1,470
Orc
3,760

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,454 2:12 2,908 4:25 4,361 6:38 5,815 8:51
Army2,000
Economy375
Production360
Technology315
Support710
8:51 / 8:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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